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Old 09-05-2007, 08:48 PM   #1
aornie
A Gray Wolf
 
Join Date: Nov 2003
Server: Morden Rasp
Posts: 9
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Default Ahtis_mini_map_1.2.0. after 9/5 patch

My map isn't displaying properly and I was wondering if someone can help me.

I'm using Ahtis's Mini Map 1.2.0

It was working before todays patch, but now it looks like this...



The map code is as follows:

Quote:
<?xml version="1.0" encoding="us-ascii"?>
<!-- - - - - - - - - - - - - - - -->
<!-- -->
<!-- EQ UI MODIFICATION BY AHTI -->
<!-- -->
<!-- - - - - - - - - - - - - - - -->
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Ui2DAnimation item="A_ZoomInButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>122</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomInButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>122</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomInButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>122</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomInButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>122</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_ZoomInButton">
<ScreenID>MVW_ZoomInButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>258</X>
<Y>1</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_ZoomInButtonNormal</Normal>
<Pressed>A_ZoomInButtonPressed</Pressed>
<Flyby>A_ZoomInButtonFlyby</Flyby>
<Disabled>A_ZoomInButtonNormal</Disabled>
<PressedFlyby>A_ZoomInButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<TooltipReference>Zoom In. (Or use Mouse Wheel)</TooltipReference>
</Button>
<Ui2DAnimation item="A_PanUpButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>166</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanUpButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>166</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanUpButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>166</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanUpButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>166</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_PanUpButton">
<ScreenID>MVW_PanUpButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>274</X>
<Y>1</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_PanUpButtonNormal</Normal>
<Pressed>A_PanUpButtonPressed</Pressed>
<Flyby>A_PanUpButtonFlyby</Flyby>
<Disabled>A_PanUpButtonNormal</Disabled>
<PressedFlyby>A_PanUpButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Ui2DAnimation item="A_ZoomOutButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>144</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomOutButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>144</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomOutButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>144</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomOutButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>144</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_ZoomOutButton">
<ScreenID>MVW_ZoomOutButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>290</X>
<Y>1</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_ZoomOutButtonNormal</Normal>
<Pressed>A_ZoomOutButtonPressed</Pressed>
<Flyby>A_ZoomOutButtonFlyby</Flyby>
<Disabled>A_ZoomOutButtonNormal</Disabled>
<PressedFlyby>A_ZoomOutButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<TooltipReference>Zoom Out. (Or use Mouse Wheel)</TooltipReference>
</Button>
<Ui2DAnimation item="A_PanLeftButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>232</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanLeftButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>232</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanLeftButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>232</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanLeftButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>232</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_PanLeftButton">
<ScreenID>MVW_PanLeftButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>258</X>
<Y>17</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_PanLeftButtonNormal</Normal>
<Pressed>A_PanLeftButtonPressed</Pressed>
<Flyby>A_PanLeftButtonFlyby</Flyby>
<Disabled>A_PanLeftButtonNormal</Disabled>
<PressedFlyby>A_PanLeftButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="MVW_PanResetButton">
<ScreenID>MVW_PanResetButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>274</X>
<Y>17</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Ui2DAnimation item="A_PanRightButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>210</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanRightButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>210</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanRightButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>210</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanRightButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>210</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_PanRightButton">
<ScreenID>MVW_PanRightButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>290</X>
<Y>17</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_PanRightButtonNormal</Normal>
<Pressed>A_PanRightButtonPressed</Pressed>
<Flyby>A_PanRightButtonFlyby</Flyby>
<Disabled>A_PanRightButtonNormal</Disabled>
<PressedFlyby>A_PanRightButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Ui2DAnimation item="A_ShowGroupButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ShowGroupButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ShowGroupButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ShowGroupButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_ShowGroupButton">
<ScreenID>MVW_ShowGroupButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>258</X>
<Y>33</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_ShowGroupButtonNormal</Normal>
<Pressed>A_ShowGroupButtonPressed</Pressed>
<Flyby>A_ShowGroupButtonFlyby</Flyby>
<Disabled>A_ShowGroupButtonNormal</Disabled>
<PressedFlyby>A_ShowGroupButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Ui2DAnimation item="A_PanDownButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>188</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanDownButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>188</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanDownButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>188</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanDownButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>188</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_PanDownButton">
<ScreenID>MVW_PanDownButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>274</X>
<Y>33</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_PanDownButtonNormal</Normal>
<Pressed>A_PanDownButtonPressed</Pressed>
<Flyby>A_PanDownButtonFlyby</Flyby>
<Disabled>A_PanDownButtonNormal</Disabled>
<PressedFlyby>A_PanDownButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Ui2DAnimation item="A_ToolbarButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>100</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ToolbarButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>100</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ToolbarButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>100</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ToolbarButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>100</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_ToolbarButton">
<ScreenID>MVW_ToolbarButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>290</X>
<Y>33</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_ToolbarButtonNormal</Normal>
<Pressed>A_ToolbarButtonPressed</Pressed>
<Flyby>A_ToolbarButtonFlyby</Flyby>
<Disabled>A_ToolbarButtonNormal</Disabled>
<PressedFlyby>A_ToolbarButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<TooltipReference>Pop up the Toolbar Window.</TooltipReference>
</Button>
<Label item="MVW_LayersLabel">
<ScreenID>MVW_LayersLabel</ScreenID>
<Font>1</Font>
<Text>Layers:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>47</CX>
<CY>11</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>258</X>
<Y>50</Y>
</Location>
</Label>
<Label item="MVW_LayerVisibleLabel">
<ScreenID>MVW_LayerVisibleLabel</ScreenID>
<Font>1</Font>
<Text>Visible</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>47</CX>
<CY>11</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>258</X>
<Y>61</Y>
</Location>
</Label>
<Button item="MVW_Layer0Button">
<ScreenID>MVW_Layer0Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>263</X>
<Y>72</Y>
</Location>
<Size>
<CX>38</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Base</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="MVW_Layer1Button">
<ScreenID>MVW_Layer1Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>263</X>
<Y>87</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="MVW_Layer2Button">
<ScreenID>MVW_Layer2Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>276</X>
<Y>87</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>2</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="MVW_Layer3Button">
<ScreenID>MVW_Layer3Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>289</X>
<Y>87</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>3</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Label item="MVW_LayerActiveLabel">
<ScreenID>MVW_LayerActiveLabel</ScreenID>
<Font>1</Font>
<Text>Active</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>47</CX>
<CY>11</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>258</X>
<Y>104</Y>
</Location>
</Label>
<Button item="MVW_Layer1ActiveButton">
<ScreenID>MVW_Layer1ActiveButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>263</X>
<Y>115</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<RadioGroup>MVW_ActiveLayer</RadioGroup>
</Button>
<Button item="MVW_Layer2ActiveButton">
<ScreenID>MVW_Layer2ActiveButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>276</X>
<Y>115</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>2</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<RadioGroup>MVW_ActiveLayer</RadioGroup>
</Button>
<Button item="MVW_Layer3ActiveButton">
<ScreenID>MVW_Layer3ActiveButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>289</X>
<Y>115</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>3</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<RadioGroup>MVW_ActiveLayer</RadioGroup>
</Button>
<Button item="MVW_LabelsToggleButton">
<ScreenID>MVW_LabelsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>1</Font>
<Location>
<X>263</X>
<Y>132</Y>
</Location>
<Size>
<CX>38</CX>
<CY>16</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Labels</Text>
<TooltipReference>Toggle displaying of labels on and off.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="MVW_ZFilterButton">
<ScreenID>MVW_ZFilterButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>1</Font>
<Location>
<X>263</X>
<Y>150</Y>
</Location>
<Size>
<CX>38</CX>
<CY>29</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Height Filter</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<TooltipReference>Toggle filtering map lines based on your position and the high and low values.</TooltipReference>
<Font>3</Font>
</Button>
<Label item="MVW_MaxZLabel">
<ScreenID>MVW_MaxZLabel</ScreenID>
<Font>1</Font>
<Text>High:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>47</CX>
<CY>11</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>258</X>
<Y>179</Y>
</Location>
</Label>
<Editbox item="MVW_MaxZEditBox">
<ScreenID>MVW_MaxZEditBox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>258</X>
<Y>190</Y>
</Location>
<Size>
<CX>47</CX>
<CY>17</CY>
</Size>
<Style_Border>true</Style_Border>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>How much above your current position to draw map lines.</TooltipReference>
</Editbox>
<Label item="MVW_MinZLabel">
<ScreenID>MVW_MinZLabel</ScreenID>
<Font>1</Font>
<Text>Low:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>47</CX>
<CY>11</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>258</X>
<Y>207</Y>
</Location>
</Label>
<Editbox item="MVW_MinZEditBox">
<ScreenID>MVW_MinZEditBox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>258</X>
<Y>218</Y>
</Location>
<Size>
<CX>47</CX>
<CY>17</CY>
</Size>
<Style_Border>true</Style_Border>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>How much below your current position to draw map lines.</TooltipReference>
</Editbox>
<Button item="MVW_LoadCurrent">
<ScreenID>MVW_LoadCurrent</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>1</Font>
<Location>
<X>263</X>
<Y>237</Y>
</Location>
<Size>
<CX>38</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Current</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<TooltipReference>Reset map to current zone.</TooltipReference>
</Button>
<Label item="MVW_ChooseMapLabel">
<ScreenID>MVW_ChooseMapLabel</ScreenID>
<Text>Current Map:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Location>
<X>38</X>
<Y>408</Y>
</Location>
<Size>
<CX>84</CX>
<CY>20</CY>
</Size>
<AlignCenter>false</AlignCenter>
</Label>
<Combobox item="MVW_ChooseMapCombobox">
<ScreenID>MVW_ChooseMapCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>112</X>
<Y>406</Y>
</Location>
<Size>
<CX>200</CX>
<CY>20</CY>
</Size>
<ListHeight>200</ListHeight>
<Button>BDT_Combo</Button>
<Style_Border>true</Style_Border>
</Combobox>
<!-- Image for an EQ map, move to EQUI_Animations at some point -->
<TextureInfo item="mapbg.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="cart02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="cart03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item="cart04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_MapPiece01">
<Cycle>false</Cycle>
<Frames>
<Texture>mapbg.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MapPiece02">
<Cycle>false</Cycle>
<Frames>
<Texture>cart02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>255</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MapPiece03">
<Cycle>false</Cycle>
<Frames>
<Texture>cart03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>255</CX>
<CY>144</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MapPiece04">
<Cycle>false</Cycle>
<Frames>
<Texture>cart04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>144</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Screen item="MVW_MapRenderArea">
<ScreenID>MVW_MapRenderArea</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>254</CX>
<CY>254</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
</Screen>
<StaticAnimation item="MVW_MapPiece1">
<ScreenID>MapPiece1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Animation>A_MapPiece01</Animation>
</StaticAnimation>
<StaticAnimation item="MVW_MapPiece2">
<ScreenID>MapPiece2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Animation>A_MapPiece02</Animation>
</StaticAnimation>
<StaticAnimation item="MVW_MapPiece3">
<ScreenID>MapPiece3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Animation>A_MapPiece03</Animation>
</StaticAnimation>
<StaticAnimation item="MVW_MapPiece4">
<ScreenID>MapPiece4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Animation>A_MapPiece04</Animation>
</StaticAnimation>

<Page item ="MapPage">
<ScreenID>MapPage</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Player</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>Screen:MVW_MapRenderArea</Pieces>
<Pieces>MVW_MapPiece1</Pieces>
<Pieces>MVW_MapPiece2</Pieces>
<Pieces>MVW_MapPiece3</Pieces>
<Pieces>MVW_MapPiece4</Pieces>
<Pieces>MVW_PanLeftButton</Pieces>
<Pieces>MVW_PanRightButton</Pieces>
<Pieces>MVW_PanUpButton</Pieces>
<Pieces>MVW_PanDownButton</Pieces>
<Pieces>MVW_ZoomInButton</Pieces>
<Pieces>MVW_ZoomOutButton</Pieces>
<Pieces>MVW_ToolbarButton</Pieces>
<Pieces>MVW_MinZLabel</Pieces>
<Pieces>MVW_MaxZLabel</Pieces>
<Pieces>MVW_MinZEditBox</Pieces>
<Pieces>MVW_MaxZEditBox</Pieces>
<Pieces>MVW_LayersLabel</Pieces>
<Pieces>MVW_Layer1Button</Pieces>
<Pieces>MVW_Layer2Button</Pieces>
<Pieces>MVW_Layer3Button</Pieces>
<Pieces>MVW_LayerVisibleLabel</Pieces>
<Pieces>MVW_LayerActiveLabel</Pieces>
<Pieces>MVW_Layer1ActiveButton</Pieces>
<Pieces>MVW_Layer2ActiveButton</Pieces>
<Pieces>MVW_Layer3ActiveButton</Pieces>
<Pieces>MVW_ZFilterButton</Pieces>
<Pieces>MVW_PanResetButton</Pieces>
<Pieces>MVW_LabelsToggleButton</Pieces>
<Pieces>MVW_Layer0Button</Pieces>
<Pieces>MVW_LoadCurrent</Pieces>
<Pieces>MVW_ShowGroupButton</Pieces>
</Page>

<Screen item="MVW_AtlasRenderArea">
<ScreenID>MVW_AtlasRenderArea</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<TopAnchorOffset>30</TopAnchorOffset>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
</Screen>

<Combobox item = "MVW_AtlasDirCombobox">
<ScreenID>MVW_AtlasDirCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>150</CX>
<CY>24</CY>
</Size>
<ListHeight>60</ListHeight>
<Button>BDT_Combo</Button>
<Style_Border>true</Style_Border>
</Combobox>

<Page item ="AtlasPage">
<ScreenID>AtlasPage</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Atlas</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>Screen:MVW_AtlasRenderArea</Pieces>
<Pieces>MVW_AtlasDirCombobox</Pieces>
</Page>

<TabBox item ="MVW_Subwindows">
<ScreenID>MVW_Subwindows</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TabBorderTemplate>FT_DefTabBorder</TabBorderTemplate>
<PageBorderTemplate>FT_DefPageBorder</PageBorderTemplate>
<Pages>Page:MapPage</Pages>
<Pages>Page:AtlasPage</Pages>
</TabBox>
<Screen item="MapViewWnd">
<RelativePosition>false</RelativePosition>
<Location>
<X>100</X>
<Y>80</Y>
</Location>
<Size>
<CX>323</CX>
<CY>304</CY>
</Size>
<NoWrap>false</NoWrap>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Map Viewer</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>true</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Text>Map</Text>
<Pieces>MVW_Subwindows</Pieces>
</Screen>
</XML>
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Old 09-06-2007, 11:43 AM   #2
Ahti
A Ghoul
 
Join Date: Jul 2005
Posts: 12
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Exit the game, open all characters UI_charactersname_server.ini files that use my map window(or any modded UI window that is not the correct size anymore). Find [MapViewWnd] (or the window you need to fix) and change their numbers:

Width=
Height=
Width800x600=
Height800x600=
Width1024x768=
Height1024x768=
Width1280x1024=
Height1280x1024=


to:

Width = 323
Height = 304

So, any line that starts with Width or Height, just change their number. When you return to the game, it will be fixed. This is the fastest fix I have found.

Oh, and be warned, if you are in windowed mode and resize the EQ window before loading any character, you will have a completely messed up UI. It will place all windows in their original position. I found out the hard way. So, If you want to change the main EQ window size, good luck when you change to another toon.

Last edited by Ahti : 09-06-2007 at 01:10 PM.
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Old 09-06-2007, 05:42 PM   #3
Kalthazz
A Weathered Clockwork
 
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Join Date: Aug 2002
Server: tunare
Posts: 324
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Default nothing changed

actually i tried the changes that you suggested but nothing happens is there something i am doing wrong ort what
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Old 09-06-2007, 05:47 PM   #4
Inokis
Pale Scrawny Guy
 
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Join Date: Sep 2003
Server: Bristlebane // Erollisi Marr
Posts: 920
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Default

If the above didn't work, make sure you are logged off and EQ is closed when you try those suggestions.

If you have been logged off with EQ closed, try renaming your UI_Player_Server.ini file, and deleting the defaults.ini.

Once thats done, go into the game and reload your custom UI file, make sure 'Keep my layout' is selected. If that works then move your UI back to the places you use it.

There are lots of issues with the xml and the .ini files that Sony hasn't even touched on.
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Old 09-07-2007, 07:22 PM   #5
aornie
A Gray Wolf
 
Join Date: Nov 2003
Server: Morden Rasp
Posts: 9
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Default

Excellent
All fixed!
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Old 12-11-2007, 06:23 PM   #6
BBurk64
A Fire Beetle
 
Join Date: Jun 2007
Posts: 2
Default

could you do a full size version? I like the features, but am running 1920x1200, so a mini map is very small... thanks
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