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Old 03-11-2022, 03:01 PM   #1
SmileyFAAce
A Wooly Rhino
 
Join Date: May 2006
Posts: 76
Interface Author - Click to view interfaces
Default I need help with this..

I look at other buff windows and it is not coded like mine. I don't have anchors in mine.

I don't know what they took out (I know they changed words).. I'm not understanding this.

Seems things are less needed now?
Removing a whole set of buttons to do one paragraph of text in its replacement?

I'm confused.

I had a friend try to fix mine, got it to work, but seems to have copied and pasted into mine a staggared buff window set. (with anchors) .

i never got into anchors.

Anyway someone can have a look at https://www.eqinterface.com/downloa...nfo.php?id=6831 and show me what to add, and first set of buff slots.. I can do the rest . Please! I'm the old style X Y do the math, add on the next slot type of UI person.

Lables left side right side was minus and plus X Y.. sizeable stretchable all that, seems to be anchors. I never got into that. So my looking for a fix example gives me those that are advanced to myability to try to SEE what is different.
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Old 03-11-2022, 03:07 PM   #2
Halelen
Lord Doljonijiarnimorinar
 
Join Date: Jan 2003
Server: Povar
Posts: 1,047
Interface Author - Click to view interfaces
Default

Quote:
Originally Posted by SmileyFAAce
I look at other buff windows and it is not coded like mine. I don't have anchors in mine.

I don't know what they took out (I know they changed words).. I'm not understanding this.

Seems things are less needed now?
Removing a whole set of buttons to do one paragraph of text in its replacement?

I'm confused.

I had a friend try to fix mine, got it to work, but seems to have copied and pasted into mine a staggared buff window set. (with anchors) .

i never got into anchors.

Anyway someone can have a look at https://www.eqinterface.com/downloa...nfo.php?id=6831 and show me what to add, and first set of buff slots.. I can do the rest . Please! I'm the old style X Y do the math, add on the next slot type of UI person.

Lables left side right side was minus and plus X Y.. sizeable stretchable all that, seems to be anchors. I never got into that. So my looking for a fix example gives me those that are advanced to myability to try to SEE what is different.

just take your window and delete all the button references and paste this above all
<Button item="BW_Player_Buff_Template">
<ScreenID>Player_Buff_Template</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>34</CX>
<CY>34</CY>
</Size>
<Template>BDT_PlayerBuff</Template>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
</Button>
<TileLayoutBox item="BW_Buttons">
<ScreenID>Buff_Buttons</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>true</Style_Transparent>
<Spacing>0</Spacing>
<SecondarySpacing>0</SecondarySpacing>
<HorizontalFirst>false</HorizontalFirst>
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>false</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>BW_Player_Buff_Template</Pieces>
</TileLayoutBox>
and add this line to the buffwindow section
<Pieces>TileLayoutBox:BW_Buttons</Pieces>


then adjust
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Old 03-11-2022, 03:08 PM   #3
SmileyFAAce
A Wooly Rhino
 
Join Date: May 2006
Posts: 76
Interface Author - Click to view interfaces
Default

Quote:
Originally Posted by Halelen
just take your window and delete all the button references and paste this above all
<Button item="BW_Player_Buff_Template">
<ScreenID>Player_Buff_Template</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>34</CX>
<CY>34</CY>
</Size>
<Template>BDT_PlayerBuff</Template>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
</Button>
<TileLayoutBox item="BW_Buttons">
<ScreenID>Buff_Buttons</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>true</Style_Transparent>
<Spacing>0</Spacing>
<SecondarySpacing>0</SecondarySpacing>
<HorizontalFirst>false</HorizontalFirst>
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>false</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>BW_Player_Buff_Template</Pieces>
</TileLayoutBox>
and add this line to the buffwindow section
<Pieces>TileLayoutBox:BW_Buttons</Pieces>


then adjust


Please download mine and copy paste here WHAT to take out ... do I just put that one thing in its spot? Not for every 'button'.?

i removed all button entry and copy pasted your code on top of it, saved the window and forgot to do the type pieces.

UIError:
[Fri Mar 11 12:14:22 2022] [Line:962 Source:UIFiles\TEST\EQUI_BuffWindow.xml] Schema error - Expecting valid ElementType Pieces
[Fri Mar 11 12:14:22 2022] Error reading XML.
[Fri Mar 11 12:14:22 2022] Error loading skin: loading default skin instead.

Edit, still working on it, Will update. It loads without error and corrected somethings.. just trying to figure out how to grab the window. I used to be able to grab it barely on the left side and inbetween buffs.. can't now.

Last edited by SmileyFAAce : 03-11-2022 at 03:50 PM.
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