here's some changes in detail..
EQUI.XML : The following was added, the four new files..
PHP Code:
<Include>EQUI_BigBankWnd.xml</Include>
<Include>EQUI_JournalNPCWnd.xml</Include>
<Include>EQUI_JournalTextWnd.xml</Include>
<Include>EQUI_JournalCatWnd.xml</Include>
EQUI_Animations.XML : Following added at the start of the inventory section..
PHP Code:
<Ui2DAnimation item = "A_InvCharm">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>180</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
EQUI_CharacterCreate.XML : Following was added after Race13..
PHP Code:
<Button item = "CC0_Race14_Button">
<ScreenID>CC0_Race14_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>381</Y>
</Location>
<Size>
<CX>96</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC0_Race_Radios</RadioGroup>
<Text>Froglok</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Not sure how i missed this, it is quite obvious, also in the EQUI_CharacterCreate.xml file you need to find :
<Pieces>CC0_Race13_Button</Pieces>
and add after it :
<Pieces>CC0_Race14_Button</Pieces>