02-09-2011, 04:57 PM
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#121
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A Gray Wolf
Join Date: Apr 2003
Posts: 8
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Or that works.
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02-09-2011, 05:07 PM
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#122
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A Hill Giant
Join Date: Sep 2002
Posts: 38
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Well, my ui is from 2.7 or something.
Maybe try my complete set.
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02-09-2011, 06:25 PM
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#123
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A Hill Giant
Join Date: Aug 2004
Server: Xegony
Posts: 34
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Thanks for the patch!
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02-09-2011, 07:23 PM
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#124
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On tour since '99
Join Date: Sep 2002
Server: Innoruuk forever!
Posts: 473
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Quote:
Originally Posted by Mindrix
Eh, those were really easy fixes. There were some new files in the Animations files & they added some new Templates. Action window was changed, but they just changed the buttons the Default uses (actually, they cleaned up the code on it, nothing else really).
The real problem is no one ever "fixed" Vert to work in a better way for the files. The real issue is that you have to run a Custom Animations & Template. When, the better way, is to run a Custom EQUI.xml, and insert the file where your extra definitions are. But that's a tad outside of my skill with XML (though really shouldn't be that hard, but I'm retiring from EQ soon, sorry to say, so just not on the horizon to do).
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No one ever fixed it, eh?
__________________
Gold: 03/16/99 - 03/15/12 Silver: 03/16/12 - 03/15/18 Done:03/16/18
And with a heavy heart I bid adieu to Everquest Live.
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02-09-2011, 10:33 PM
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#125
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A Hill Giant
Join Date: Nov 2002
Server: Tunare
Posts: 39
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Bleh broke in todays patch, I sent you an email Savok.
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02-10-2011, 10:21 AM
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#126
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A Gray Wolf
Join Date: Feb 2004
Posts: 5
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I still get red text at login, but vert loads and I have not noticed a problem with any UI functions after using Mindrix's fix.
I am assuming Aerelos works the same.
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02-10-2011, 07:14 PM
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#127
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A Ghoul
Join Date: Feb 2003
Posts: 13
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Only difference
The only addition I see is the following:
<Ui2DAnimation item="A_BlueBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>319</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>399</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnDisabled">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>161</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
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02-10-2011, 10:51 PM
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#128
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A Ghoul
Join Date: Dec 2002
Posts: 15
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Quote:
Originally Posted by cholin
I still get red text at login, but vert loads and I have not noticed a problem with any UI functions after using Mindrix's fix.
I am assuming Aerelos works the same.
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Silly question i know but what file and were in that file do i add this?
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02-10-2011, 10:52 PM
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#129
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A Ghoul
Join Date: Dec 2002
Posts: 15
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Quote:
Originally Posted by kudladar
The only addition I see is the following:
<Ui2DAnimation item="A_BlueBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>319</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>399</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnDisabled">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>161</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
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Silly question i know but to what file do i add this and were in the file?
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04-13-2011, 08:20 AM
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#130
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A Gray Wolf
Join Date: Feb 2004
Posts: 5
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Wow larry, I hope you got things figured out because I haven't been here in a while. I'll be honest, using a UI mod that is not supported anymore isn't a great idea if you can't do some of the stuff to fix it yourself. Not trying to be mean, just saying that it will make your life miserable. I suggest you look at some of the supported UI mods.
As for me, I rarely play anymore, so I'm not even positive my fixes will function for you anymore. There appears to be 2 or more patches since I last updated my UI files.
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04-17-2011, 10:04 AM
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#131
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A Hill Giant
Join Date: Aug 2004
Server: Xegony
Posts: 34
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On my vert ui, the buffs 25-30 names stack on eachother. Anyone have an idea how to fix this?
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05-14-2011, 07:44 PM
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#132
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A Hill Giant
Join Date: Aug 2004
Server: Xegony
Posts: 34
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Need fix for the server re-loading patch
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05-15-2011, 07:17 AM
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#133
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A Gray Wolf
Join Date: Jul 2010
Posts: 5
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quick-fix
try it
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05-15-2011, 07:52 AM
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#134
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A Gray Wolf
Join Date: Sep 2002
Posts: 6
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Patch didnt work for me. /sniffle
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05-15-2011, 09:26 AM
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#135
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Premium Member
Join Date: Feb 2003
Server: Stormhammer
Posts: 57
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Hum, it does work for me. And I thank you for that.
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