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Old 06-27-2003, 09:24 AM   #91
Xendax
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I love your spell cast window Mafoo.
Since I use primarily vert mod as my UI, I modified yours to work with the current changes in vert (ver 2.5, 11 June).
For anyone interested, it can be download it here:

http://www.eqinterface.com/sdownloa....php?s=&id=2247

It uses the vert mod spell book button, so don't try to use this unless you are using vert as it will not look correct (vert does not use the default spell book button atm).
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Old 06-27-2003, 12:19 PM   #92
Jentraal
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Hey Xendax,

Does your modification line up with the rest of the vert windows? I stack mine vertically along the side.
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Old 06-30-2003, 12:51 PM   #93
Xendax
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The Mafoo's window is 120 pixels wide. The vert spell gem window is 110 pixels wide. The other vert windows (player, group, pet, target) are 154 pixels wide.

So, it is slightly wider than the default vert spell cast window, but is still narrower than the other vert windows. I'm guessing it should work in your set up.

Also note that the vert spell cast window is 254 long where as mine is 285. That may be more of an issue than width.
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Old 06-30-2003, 01:01 PM   #94
Kudane
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Quote:
Originally posted by Xendax
The Mafoo's window is 120 pixels wide. The vert spell gem window is 110 pixels wide. The other vert windows (player, group, pet, target) are 154 pixels wide.

So, it is slightly wider than the default vert spell cast window, but is still narrower than the other vert windows. I'm guessing it should work in your set up.

Also note that the vert spell cast window is 254 long where as mine is 285. That may be more of an issue than width.


Solaria is designed with all the windows being 155pix wide.. so far:

Buff
SD Buff
Player
Group
Spell Bar

are all set 155 pix. the target window is getting a tweak to 155 in the next week..

might try it out see if it stacks bette for you.
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Old 07-10-2003, 11:06 AM   #95
Xendax
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Red face Off by one ...

Oops, forgot to consider the x/y values were zero indexed. So window size of 254 is actually 255 pixels I guess. My bad.
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