Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Would I be correct in presuming that you are using a custom cursor?
If so, open up your EQUI_Animations.xml file using a text editor (Word, WordPerfect, NotePad, etc.).
Using the Search or Find function of your text editor, make sure that you have the texture definition and Ui2DAnimation definitions in your file, as explained below.
(I realize that my example below is for the t.king arrow cursor, but the principle remains the same for any custom cursor.)
You need to be able to find both:
<TextureInfo item="tk_arrow.tga">
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
</TextureInfo>
as well as:
<Ui2DAnimation item="A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>tk_arrow.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>1</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
in your file. If they are not there, you need to find the information from the original mod and get it added.
If you do not have a custom cursor ... best thing I can suggest is to zip up your EQUI_Animations.xml file, attach it to a post here, and one or another of the folks that are good at helping sort this stuff out will take a look at it for you, see if they can find where the error is.
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