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Old 09-18-2003, 07:12 AM   #1
Fozzik
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Default Fozz Infinity 1.0

This is to announce the release of my first UI. It's what I guess could be called a mix and match... althought I really only used one interface to build on. It's based on the Infinity2 interface.
This thread will be for discussion, suggestions, comments, gripes, whatever for the fozz_infinity UI.

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Download

Current things I'm working on:
v1.6 is Uploaded and ready to download!

Mods, as of Jan 04, version 1.6

Horizontal hotbuttons
-1024x768
-1280x1024

Large target windows
-Caster window with pet health
-Caster window, no pet health
-Melee window, no mana bar

Horizontal Buff and Song windows
-Picture

Right-Hand Spellbar
-Picture

Highbred Combat Ability window
-Picture

See the included README.txt for version and update history.
************Fozz_Infinity_1.0************

Instructions:
1)Create a new folder in your EQ directory... call it whatever you want (ex. Fozz)
2)Unzip all files in the Fozz_Infinity download
3)copy the files only (no folders) and paste them into the new folder you created
4)Enter the game and type /loadskin (your custome folder name)
5)arrange to your liking. This UI is all in pieces and almost all are easily moved

To Install Mods:
Included in the download are several mods to the UI. These are in the mods folder, and each mod is in it's own folder who's name describes what the mod is.
1)Open the mod folder that you want to use (ex. vertical buffs folder)
2)Copy the files
3)Paste the files into the custom UI folder you created for this UI.
4)Your computer will ask you if you want to overwrite. Click "yes to all"


*******Thanks***********
Thanks go out to Kudane and Sokol for their most excellent Vert theme.
Thanks to Infinity9 for the idea that got me off and running on this UI.
Thanks to TKing for the fantastic spell icons




Enjoy Everyone. I will do my very best to be promt with updates and changes.
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Last edited by Fozzik : 01-06-2004 at 09:32 PM.
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Old 09-18-2003, 08:15 AM   #2
Kunis Marfury
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i like it

but you should have been more "consistant" with your gauges.
the hp/mana/pet HP gauges should match the xp/AAxp gauges (i like the xp/AAxp ones )
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Old 09-18-2003, 08:40 AM   #3
Fozzik
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Hm... I was actually thinking about changing the xp and aaxp ones... because they are broken into 17 boxes. 17. Makes it a little harder to figure out where you're at from looking at the gauge. hehe. The gauges I made are broken into 20... which makes a little more sense.
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Old 09-18-2003, 10:00 AM   #4
Kunis Marfury
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i was not talking about the number of boxes
in fact 17 boxes is quite... weird.

i juste prefer the desgin...
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Old 09-18-2003, 03:49 PM   #5
Fozzik
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Well, I already found a small issue... typical me. I can't complete something like this without forgetting something. For those wanting to use the target window with Pet hp bar (the one that is default) here is the fixed version.

The mana percent number was off by two pixels.
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File Type: zip equi_targetwindow.zip (1.7 KB, 51 views)
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Old 10-10-2003, 10:08 AM   #6
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Patches for my UI are in the works... should be ready for upload tonight or tomorrow morning. I'm planning on adding the buff box below the buttons in the current pet window, it will hold 18 buffs, and will not be resizable.

If someone would like to see something different (i.e. buffs to the side of the buttons... resizable pet window, etc.) give me a shout and I'll see what I can do.
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Old 10-11-2003, 08:45 PM   #7
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Loaded this up for my mage last night and was nice looking, and functional. My only thing was the name of the spells on the spell gems, but no biggie really. Nice job!

Last edited by Dolby : 12-01-2003 at 03:39 AM.
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Old 10-12-2003, 08:54 AM   #8
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Thanks for posting... glad you like it.
Here's a spell gem bar with no labels.
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File Type: zip spellbar_nolabels.zip (1.7 KB, 43 views)
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Old 11-06-2003, 07:32 AM   #9
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Not sure if anyone is actually using this UI... =\
but if you are, fixes and additions for the Nov 5 patch are coming soon. I am most likely also going to change to the normal size target window as default. The larger target windows will still be included, but I'm starting to believe I'm the only one that likes a target window that huge.
If anyone has any comments or suggestions on changes, shout out and I'll see what I can do. I'm planning on not showing any con indicator in the target window, because I like the new target indicator around the target's feet, and it shows con color. I think it's kind of redundant to show the con color in the target window and around the target's feet.

Basically, the only changes that are really needed should be to add the targetindicator.ini and targetindicator.tga to your custom UI folder... and that's really only necissary if you want the target circle to show.
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Old 11-06-2003, 07:54 AM   #10
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well, I use a mod'd infiniti which is posted as derasiUI, in case anyone wants to know what I'm working with.... anyway, I messed around with adding a small dot target-indicator but, have gotten crummy results... for some reason the no-target state shows up where I put it but, when you select a target the animation shows up at 0,0... along with the no-target animation (in the correct spot) :\
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File Type: jpg notworking.jpg (18.1 KB, 89 views)
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Old 11-06-2003, 07:56 AM   #11
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and the tga/xml changes I made... If anyone wants to play w/ 'em!
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File Type: zip derinfiniti-targetwnd.zip (1.7 KB, 27 views)
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Old 11-06-2003, 05:44 PM   #12
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I use your UI Fozz It's actually my favorite so far, and to top it off you aren't alone in liking the large target window. I've tried the normal size but definitely prefer the larger one. Keep up the great work and look forward to the patch.
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Old 11-06-2003, 05:53 PM   #13
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I simply LOVE this UI .. its making me lil nutz trying to get it to fly after Nov 5 patch tho ((

only thing i would change is putting health / mana back into the player window .. i have custom target bar that i cant be without.

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Old 11-06-2003, 05:59 PM   #14
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Well... it's you and me, man. *snicker*

I've done a regular-sized target window with con box... here's a pic of it. any suggestions on what to do with the big target windows?
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Old 11-06-2003, 05:59 PM   #15
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grr, how stupid! You can't just place a static animation wherever you want... you have to load it placed where you want it in a 'ghost' version of whatever window you want it to be in. (if that makes any sense :P) Gonna upload my target indicator 'fix' for my version of infiniti... I don't think you'd have to do much to make it work for other versions of infiniti, just use the other graphics for the target window.
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