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Old 02-04-2004, 06:41 AM   #31
Amitan
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Cyrssi? Could you please post the group/target window you made?
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Old 02-04-2004, 02:47 PM   #32
Cyrssi
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Soes has contacted me about adding a few of my changes to the UI. I can make anything he doesn't choose to add available for DL after I get a chance to talk with him.
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Old 02-11-2004, 02:42 AM   #33
Soes
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Sorry wanted to wait till GoD release to make sure the UI wasn't broken. It works $$

I'll post v1.1 (w/ Cyrssi mods) soon
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Old 02-11-2004, 11:30 AM   #34
Arimus
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Can't wait to give this ui a try. Looks really nice.
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Old 02-13-2004, 04:37 PM   #35
AloneStarwalker
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so... erm..... when is soon? awaiting Cyrssi's mods or v1.1...
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Old 02-13-2004, 04:44 PM   #36
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using 1.0 and it works AWESOME = ) so far no problems for me
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Old 02-14-2004, 12:22 AM   #37
AloneStarwalker
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oh yes the 1.0 is cool, i just like the borders cyrssi moddded, and the group box.
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Old 02-14-2004, 03:27 AM   #38
Arimus
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First I would like to say VERY nice UI. condensed, very functional, and lots of information. Definitely a winner in my opinion.

Question... How hard would it be to add the spell names to the right side of the gems? I've seen this in a good many UI's and have grown more than a little used to it. With the new icons makes this a little harder to use.
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Old 04-06-2004, 12:02 AM   #39
Valgard
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Is there anyway to change the mana orb to like say a stamina orb for the pure melee classes?
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Old 04-14-2004, 08:51 AM   #40
PetrosDaroc
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From what I saw, endurance (or what used to be stamina) is the yellow bar under the exp/aaexp, a la the endurance meter in Diablo II.

Nice work, Soes, but without the HP/maxHP numbers (in the 1280x1024 version), and the lack of the bag slots in the actual UI itself without having to open my inventory, I'm content with your original UI, which has been my UI of choice since the original release. And for that, you get a 'naner...
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Old 05-01-2004, 09:25 PM   #41
Sslishta
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Is there anyway to have bigger HP and MP readouts, such as the percentage on the actual Glass for those who are hard of seeing? I can't seem to focus my eyes on the tiny numbers very well. and could you maybe make a Tiny Resize/Move indicator on things with invisible borders like the chat windows?
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Old 09-14-2004, 07:16 PM   #42
Demorphina
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Bumping this to see if Soes has been working on updating this for OoW at all I think the most prevolent updates would most likely be the extra spell slot and 5 extra buff slots
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Old 09-14-2004, 07:39 PM   #43
Aramil Dannodel
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Post Re: Soes Diablo 2 UI 1.0

Demorphina, it isn't *exactly* soes' original Diablo II UI, *but* I have made an upgrade to it to reflect two things that weren't included in it originally...
1) It has the Mana and Endurance counts in the inventory, along with Hitpoint and Mana counts on the bottom edge of the baubles (HP/MP gauges).
2) Fully compatible with the Omens of War updates, as of today...I've added the extra coding needed for the extra five buff spots and extra spell gem slot that are bought with AA points.

Not to highjack soes' UI, as it is of his creation...just putting in updates that I've needed to get ahold of myself, as they've been patched in. You can download my version HERE. As for soes' updated version, you'll have to hold tight until he can get it ready.

Hopefully this will be of a bit of help to tide you over.

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Old 09-15-2004, 03:38 AM   #44
Demorphina
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Don't know if you fixed the 9th spell slot, I didn't check, but here is a quick mod (a few things might be off center). Works wonderful for me, took like 2 hours to do though.
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File Type: zip Soes_Diablo_9Slot.zip (33.5 KB, 44 views)
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Old 09-15-2004, 09:22 AM   #45
Aramil Dannodel
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Post Re: Soes Diablo 2 UI 1.0

Heh, actually, Morphina, I *did* include the ninth spell gem into my update.
To be honest, I can't really tell, as I've yet to purchase the expansion itself, let alone the AA ability, but I am getting the extra gem opening.

Anyways, just thought I'd let that in, on my way through.

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