Home Forum Downloads My Favorites Register FAQ Mark Forums Read

Go Back   EQInterface Forums > Developer Discussion > General authoring help / discussion
User Name
Password

Reply
 
Thread Tools Display Modes
Old 08-12-2006, 08:41 AM   #1
umfufu
A Fire Beetle
 
Join Date: Feb 2006
Posts: 3
Default Color Text in /say

Not really an advanced U/I topic, and actually is probably trivial to all the gurus here, but here goes...

How do you add the different colors, musical notes, etc in the /ooc and /say messages by editing the ini file for that character...

For example, being a cleric, I'll cast Temp alot in the pok, or do MGB's. I'll announce:

"MGB Hand of Virtue, 5 minutes at the Nexus Stone"..

Now, I know there's a way to turn the "5 minutes" portion of that text a different color, but HOW?
umfufu is offline   Reply With Quote
Old 08-12-2006, 09:22 AM   #2
Egras
A Lost Soul
 
Join Date: Mar 2005
Posts: 418
Interface Author - Click to view interfaces
Default

It requires advanced editing of the hotbuttons in the character ini file. The different color is either a coded link to a spell/item or a false link to the same.

#1. You need to have the code for the little square at the begining and end of the link. Cant post it cause it just turns to a blank space

#2. You need the coded number for the item IF your going to make the link work.
  • Find the actual item or spell
  • Turn on your log (/log on)
  • Send a ;t ITEMLINK in game (Should return a LONG number/letter with the name at the end.)
  • Turn log off (/log off)
  • Open your log and you have the code for that item/spell to use in your ini

#3 Put the code, hidden boxes and names for the link in your char_server.ini

NOTE: To have a different link name, you change the following (using my example file below

[]012CD20000000000000000000000000000000E65B846BPious Elixir[] on ---= %t =---
[]012CD20000000000000000000000000000000E65B846BElixi r of Egras[] on ---= %t =---

Since this is one of the most IMPOSSIBLE things to explain, here is a text file with a few examples from my ini: Egras_Zek.ini
__________________

Last edited by Egras : 08-12-2006 at 09:27 AM.
Egras is offline   Reply With Quote
Old 08-12-2006, 10:14 AM   #3
Donovann SK
A Gray Wolf
 
Join Date: May 2006
Posts: 4
Default

For fake (non-functioning) links:
  1. Make a macro in-game with what you want it to say/do
  2. Close EverQuest
  3. open up your <name>_<server>.ini file (ie: leezard_tribunal.ini)
  4. Search for your macro under the [Socials] section
  5. Paste the following code in place of what you want highlighted:
0--------------------------------------------Your Text Here

If you plan on using a variable such as %T (for target), you must include a space before the variable for it to work.

ie:
0-------------------------------------------- %T

For working links, it would be too complex for me to explain.

Note: I stripped out all the numbers and replaced with dashes (except for the 1st as you CANNOT change it w/o breaking the link)

Functional item links are far more complex and beyond the scope of this post.

Anyway, hope this helps.

Last edited by Donovann SK : 08-12-2006 at 10:25 AM.
Donovann SK is offline   Reply With Quote
Old 08-12-2006, 10:25 AM   #4
shillingworth
Enhanced Imperial Golem
 
Join Date: Dec 2002
Server: Bertoxxulous
Posts: 209
Interface Author - Click to view interfaces
Default

Don't even need that in the new system, use the special characters before and after the numbers, add your text to before the number. If it's really an item link, eq will display it, if not it will just highlight the text.

Perhaps ;#ffffff type notation would work, it works in any type of code.
shillingworth is offline   Reply With Quote
Old 08-12-2006, 10:36 AM   #5
Donovann SK
A Gray Wolf
 
Join Date: May 2006
Posts: 4
Default

Quote:
Originally Posted by shillingworth
Don't even need that in the new system, use the special characters before and after the numbers, add your text to before the number. If it's really an item link, eq will display it, if not it will just highlight the text.


Hmm? If i read that right, your saying to use:
Text Here0--------------------------------------------

in that case, it would produce absolutely nothing because the first character of the structure isn't a "0".

Or... I completely misunderstood what you said (in that case, please shed some light on what you meant).
Donovann SK is offline   Reply With Quote
Old 08-13-2006, 04:46 AM   #6
umfufu
A Fire Beetle
 
Join Date: Feb 2006
Posts: 3
Default Many thanks!!

Works like a charm guys.

Quick response too
umfufu is offline   Reply With Quote
Old 08-13-2006, 09:40 AM   #7
Egras
A Lost Soul
 
Join Date: Mar 2005
Posts: 418
Interface Author - Click to view interfaces
Default

Send me tells on Zek for some linkable, non-linkable and even some customized ones. I have fun with them alot.
Egras is offline   Reply With Quote
Old 08-16-2006, 11:04 AM   #8
shillingworth
Enhanced Imperial Golem
 
Join Date: Dec 2002
Server: Bertoxxulous
Posts: 209
Interface Author - Click to view interfaces
Default

Quote:
Originally Posted by Donovann SK
Hmm? If i read that right, your saying to use:
Text Here0--------------------------------------------

in that case, it would produce absolutely nothing because the first character of the structure isn't a "0".

Or... I completely misunderstood what you said (in that case, please shed some light on what you meant).


Yeah that's about what i was sayin. If you do that then use it. EQ will still show that text as an item link, but when you click it, it will not open an item display window. It would do absolutely nothing but make the text stick out, and change colors when you mouse over it. Can't remember if i did have to add 1 zero or not to it though when i tried it so long ago.
shillingworth is offline   Reply With Quote
Old 08-22-2007, 09:46 AM   #9
J_axxy
A Ghoul
 
Join Date: May 2005
Posts: 15
Default Text as link inop

Iam i the only one who this stoped working for, here is what i have been useing

Code:
0028071-00001-00001-00001-00001-000015ED87FFC The text I want to look link like here 
J_axxy is offline   Reply With Quote
Old 08-22-2007, 11:16 AM   #10
Inokis
Pale Scrawny Guy
 
Inokis's Avatar
 
Join Date: Sep 2003
Server: Bristlebane // Erollisi Marr
Posts: 920
Interface Author - Click to view interfaces
Send a message via Yahoo to Inokis
Default

Inoke has posted in this thread about fixing the links:
http://forums.station.sony.com/eq/p...?topic_id=17200
__________________
Inokis is offline   Reply With Quote
Old 08-22-2007, 12:34 PM   #11
Brighid741
A Tempest Toad
 
Brighid741's Avatar
 
Join Date: Feb 2004
Server: The Seventh Hammer
Posts: 463
Interface Author - Click to view interfaces
Default

Yeah SOE changed the Item Codes on us. The linke Inokis gave has several working codes listed and tells you how to get more codes if you want to use specific items.
__________________


Brighid741 is offline   Reply With Quote
Old 08-23-2007, 01:55 PM   #12
gamguren
A Fire Beetle
 
Join Date: May 2007
Posts: 2
Default

Page2Button10Line2=/gsay offtanking 0028071-00001-00001-00001-00001-000015ED87FFC !!!!%t...please stay with MA

is how it should look in your Ini file

Page2Button10Line2 may differ depending what hot button your assigning it to
gamguren is offline   Reply With Quote
Old 08-23-2007, 04:27 PM   #13
Daineden
A Treant
 
Join Date: Jul 2004
Posts: 20
Interface Author - Click to view interfaces
Default

Quote:
Originally Posted by gamguren
/gsay offtanking 0028071-00001-00001-00001-00001-000015ED87FFC !!!!%t...please stay with MA

is how it should look in your Ini file


Do I need the up/down arrow thingy to make the link work? If not, what goes in there.

Thanks

Daineden is offline   Reply With Quote
Old 08-23-2007, 04:41 PM   #14
Brighid741
A Tempest Toad
 
Brighid741's Avatar
 
Join Date: Feb 2004
Server: The Seventh Hammer
Posts: 463
Interface Author - Click to view interfaces
Default

It's actually a little box but if you don't have all of the fonts installed on your PC it will look like a little double pointed arrow but yes you need that little tidbit in there.

If you want some working links the following are actual item numbers that work:
00272D0000000000000000000000000000000003BEA06115A 9 %T Is an Emerald

00CDC200000000000000000000000000000000070520A3AA9 D %T Is a Mod Wand

000D6200000000000000000000000000000000033551D1C28 9 %T Is a Mod Rod

00B43A00000000000000000000000000000000038D197C51E 8 %T Is a Fairy Wing

You can also get the numbers for other items pretty easily. In game turn your log on, bring up the Item Display window for the item you want a code for type ;tell (click item icon) spam - then go to your log file and you will see the item code followed by part of the item name, like this one for the Weighted Hammer of Conviction:

[Thu Aug 16 20:48:55 2007] Could not find player 010DF700000000000000000000000000000000056F6A30870D Weighted
Brighid741 is offline   Reply With Quote
Old 08-24-2007, 04:39 AM   #15
myxiplx
A Weathered Clockwork
 
Join Date: Aug 2006
Posts: 313
Interface Author - Click to view interfaces
Default

Has anyone else noticed this is now eating the first four characters after the code?

I'm now using: 0-------------------------------------------- %T, and it's working fine apart from the eating of the names...

Going to try adding 4 junk characters in front of the %t tonight.
myxiplx is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 03:47 PM.


vBulletin Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
© MMOUI