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Old 01-10-2003, 10:59 AM   #16
Cairenn
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Quote:
Originally posted by Chronwaas
It is possible that if Sony changed the size of the graphics file


Which, btw, is sorta what the difference is between the window_pieces04.tga in the original patch yesterday, and the new one downloaded this morning. The graphic itself is still 256x256, but the new file is 31KB and yesterday's was 256KB. But ... It looks exactly the same. It functions exactly the same. It's not causing me any difficulties whatsoever in loading my skins. What the heck they have done to it that is causing so many problems for folks is beyond me. /shrug
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Old 01-10-2003, 11:03 AM   #17
Chameleo
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Since this seems like the same problem that I'm having I'll refrain from making a new thread.

Yesterday after the big patch I had gotten my custom gui working again using the fix for the equi_animations file. This morning after I wake up, the first time I lock up at the loading screen (before character select). I reboot, log in again, actually get in, but I'm back to default, and not even my window arrangments were saved, or they got messed up gggr....

So I've tried quite a bit now, messing with 1 custom thing at a time. I just tried Mafoo's Player Window by itself, and it still won't load. No errors in the Uierrors.txt file either, just won't do anything. It's gotta be that graphics file your talking about. Guess I'm off to play with the horrible deafult, after I rearrange all my windows. (Did I mention ggggrrrr......)
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Old 01-10-2003, 11:06 AM   #18
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Hmmm got it down to 1 file... trying to get fix done. =P Error IS IN FACT in change to the graphics file for window_pieces_o4

Small change that rocked me for 2 hours. *sigh* will get it done some time today.

AND... I was absolutely wrong. too tired to think straight... but problem is with the 4x target window, and how it reads from tga file... or some such. trying to get to root before I pass out at pc. I just LOVE that 4x target window, and had to switch to stretchable window to be moderately happy for now. lol
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Old 01-10-2003, 11:06 AM   #19
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Ahha, The reason I asked was cause I had a problem with my skin.. One of my graphics weren't showing up..
But every thing was fine in the graphics file.. So I looked in my animations file and this turned out to be the problem:

<Ui2DAnimation item = "A_CheckBoxNormal">
<Frames>
<Texture>t_buttons.tga</Texture>
<Location>
<X>223</X>
<Y>53</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_CheckBoxPressed">
<Frames>
<Texture>window_buttons.tga</Texture> <-----Wrong File, Didn't exist
<Location>
<X>236</X>
<Y>53</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>




The skin still loaded fine though, just didn't show the graphic..
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Old 01-10-2003, 11:19 AM   #20
Chronwaas
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Cool Talyns, I'm glad you found your error. I assume that since you found the error that you were able to fix and everything is ok now?
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Old 01-10-2003, 11:25 AM   #21
Talyns
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Yea, It's fixed now... just had to change window_buttons.tga to t_buttons.tga..

It's hard to believe that the actual file size can cause problems
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Old 01-10-2003, 11:31 AM   #22
Chronwaas
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Quote:
Originally posted by Talyns
It's hard to believe that the actual file size can cause problems


This is true. But as a programmer I know that when you start dealing with millions of lines of code that anything can creep in and screw things up in the long run that you just missed. And since there are both Serverside and Clienside parts to this system it is sometimes hard to find which side the error is actually on and where the error is.
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Old 01-10-2003, 12:15 PM   #23
Talyns
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Maruka: do u just use the default UI with those mods??

If so try this 4xTarget instead..


Edit: Moved attachment to patches forum

Last edited by Talyns : 01-13-2003 at 11:37 PM.
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Old 01-10-2003, 12:32 PM   #24
Talyns
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The 4xTargetwindows come with a EQUI_Animation.xml.. This animations file will break your UI.. The version in the above post I moved all the custom Animation stuff into the EQUI_TargetWindow...

Last edited by Talyns : 01-10-2003 at 01:26 PM.
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