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Old 04-30-2003, 12:15 AM   #16
cyrus1469
A Ghoul
 
Join Date: Nov 2002
Posts: 18
Default Time to move on i think :(

hey all i loved this ui, but had to move to a differant ui . cant wait to see if a new version comes out that fixes the small issues i have with it
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Old 05-01-2003, 04:28 AM   #17
Ravynne
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Join Date: Sep 2002
Posts: 1
Default Adding to the Window Select window???

Cairenn I am trying to add the new buttons to the window select screen, meaning the guild tool, story line, journal, lfg, and map buttons and move the help button to be set up in the same order as on the default window select but for some reason mine isn't turning out right.

I love this UI and want to use it badly, but when I use it as is I am unable to use the guild management tool, or the lfg tools. PLEASE help me!!!

Here is the text from my UIError file:

UIErrorLog created at Thu May 01 04:17:08 2003
[Thu May 01 04:17:11 2003] [Line:1260 Source:UIFiles\rav\EQUI_SelectorWnd.xml] Data error - No attributes expected on an element
[Thu May 01 04:17:11 2003] Error loading skin: loading default skin instead.


Here is the text for the EQUI_SelectorWnd.Xml:


<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

<Button item = "SELW_ActionsToggleButton">
<ScreenID>SELW_ActionsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Actions</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_ActionsBtnNormal</Normal>
<Pressed>A_ActionsBtnPressed</Pressed>
<Flyby>A_ActionsBtnFlyby</Flyby>
<Disabled>A_ActionsBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_ActionsBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_InventoryToggleButton">
<ScreenID>SELW_InventoryToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>30</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Inventory</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_InventoryBtnNormal</Normal>
<Pressed>A_InventoryBtnPressed</Pressed>
<Flyby>A_InventoryBtnFlyby</Flyby>
<Disabled>A_InventoryBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_InventoryBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_OptionsToggleButton">
<ScreenID>SELW_OptionsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Options</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_OptionsBtnNormal</Normal>
<Pressed>A_OptionsBtnPressed</Pressed>
<Flyby>A_OptionsBtnFlyby</Flyby>
<Disabled>A_OptionsBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_OptionsBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_FriendsToggleButton">
<ScreenID>SELW_FriendsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>90</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Friends</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_FriendsBtnNormal</Normal>
<Pressed>A_FriendsBtnPressed</Pressed>
<Flyby>A_FriendsBtnFlyby</Flyby>
<Disabled>A_FriendsBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_FriendsBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_HotboxToggleButton">
<ScreenID>SELW_HotboxToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Hotbuttons</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_HotboxBtnNormal</Normal>
<Pressed>A_HotboxBtnPressed</Pressed>
<Flyby>A_HotboxBtnFlyby</Flyby>
<Disabled>A_HotboxBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_HotboxBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_CastSpellToggleButton">
<ScreenID>SELW_CastSpellToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Spells</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_CastSpellBtnNormal</Normal>
<Pressed>A_CastSpellBtnPressed</Pressed>
<Flyby>A_CastSpellBtnFlyby</Flyby>
<Disabled>A_CastSpellBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_CastSpellBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_PetInfoToggleButton">
<ScreenID>SELW_PetInfoToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>180</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Pet Info</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_PetInfoBtnNormal</Normal>
<Pressed>A_PetInfoBtnPressed</Pressed>
<Flyby>A_PetInfoBtnFlyby</Flyby>
<Disabled>A_PetInfoBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_PetInfoBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_BuffToggleButton">
<ScreenID>SELW_BuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Effects</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_BuffBtnNormal</Normal>
<Pressed>A_BuffBtnPressed</Pressed>
<Flyby>A_BuffBtnFlyby</Flyby>
<Disabled>A_BuffBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_SDBuffToggleButton">
<ScreenID>SELW_SDBuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>240</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Songs</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_SongBtnNormal</Normal>
<Pressed>A_SongBtnPressed</Pressed>
<Flyby>A_SongBtnFlyby</Flyby>
<Disabled>A_SongBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_SongBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_GuildToggleButton">
<ScreenID>SELW_GuildToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Guild Manager</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_GuildBtnNormal</Normal>
<Pressed>A_GuildBtnPressed</Pressed>
<Flyby>A_GuildBtnFlyby</Flyby>
<Disabled>A_GuildBtnNormal</Disabled>
<PressedFlyby>A_GuildBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_MapToggleButton">
<ScreenID>SELW_MapToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>300</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Map</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_MapBtnNormal</Normal>
<Pressed>A_MapBtnPressed</Pressed>
<Flyby>A_MapBtnFlyby</Flyby>
<Disabled>A_MapBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_MapBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_StoryToggleButton">
<ScreenID>SELW_StoryToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Storyline</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_StoryBtnNormal</Normal>
<Pressed>A_StoryBtnPressed</Pressed>
<Flyby>A_StoryBtnFlyby</Flyby>
<Disabled>A_StoryBtnNormal</Disabled>
<PressedFlyby>A_StoryBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_JournalToggleButton">
<ScreenID>SELW_JournalToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>360</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Journal</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_JournalBtnNormal</Normal>
<Pressed>A_JournalBtnPressed</Pressed>
<Flyby>A_JournalBtnFlyby</Flyby>
<Disabled>A_JournalBtnNormal</Disabled>
<PressedFlyby>A_JournalBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_HelpToggleButton">
<ScreenID>SELW_HelpToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>390</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Help</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_HelpBtnNormal</Normal>
<Pressed>A_HelpBtnPressed</Pressed>
<Flyby>A_HelpBtnFlyby</Flyby>
<Disabled>A_HelpBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_HelpBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Screen item = "SelectorWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>135</X>
<Y>0</Y>
</Location>
<Size>
<CX>426</CX>
<CY>50</CY>
</Size>
<Text>Window Selector</Text>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>SELW_ActionsToggleButton</Pieces>
<Pieces>SELW_InventoryToggleButton</Pieces>
<Pieces>SELW_OptionsToggleButton</Pieces>
<Pieces>SELW_FriendsToggleButton</Pieces>
<Pieces>SELW_HotboxToggleButton</Pieces>
<Pieces>SELW_CastSpellToggleButton</Pieces>
<Pieces>SELW_PetInfoToggleButton</Pieces>
<Pieces>SELW_BuffToggleButton</Pieces>
<Pieces>SELW_SDBuffToggleButton</Pieces>
<Pieces>SELW_GuildToggleButton</Pieces>
<Pieces>SELW_MapToggleButton</Pieces>
<Pieces>SELW_StoryToggleButton</Pieces>
<Pieces>SELW_JournalToggleButton</Pieces>
<Pieces>SELW_HelpToggleButton</Pieces>
</Screen>

</XML>
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Old 05-01-2003, 06:30 AM   #18
Cairenn
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Ummm, why duplicate work already done? I released the patch for this stuff days before LoY went live. The link is in the first post of the thread.
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Old 05-01-2003, 11:27 PM   #19
metrosnowblind
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Default

Hey Cairenn, very nice UI i must say, I started using it for my mage recently. Just wondering if there was a way to make the MP3 window at the top of the screen stay sticky, as it gets kind of repetitive to hit Alt-K after each zone... if not it's no biggy, just something that would make things easier.
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Old 05-01-2003, 11:40 PM   #20
Cairenn
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Should stay open. Mine does.
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Old 05-01-2003, 11:47 PM   #21
Augestflex
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Default SpellBar / Gembar from Screenshot

I have downloaded and installed the UI that you created with the t.king style. It is awesome. I run it at 1280x1024

One of the things I liked about it from the screenshot is the spellbar/gembar that you have which has the icons on the left numbered 1 through 8 and they look nice and match the border. They also have the text name of each spell next to it.

How would I go about finding that and adding it to the UI?

Thank you very much

[email protected]
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Old 05-02-2003, 06:58 AM   #22
Cairenn
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It's the G2 Spellbar, can be found at Remelio's site (linked in my sig)
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Old 05-03-2003, 08:00 PM   #23
Augestflex
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Default Casting Gauge

Is it possible to add one of the casting gauges such as: Arcane Casting Orb, Briar Cast Window, or TKing Arcane Cast Gauge v2.myn to your tking based UI ver2a.

I managed to add the spellbook, and the cool gem/spellbar (g2) with text.

Everything is great. I just want to be able to have a casting bar. If I have music on I can't tell I am casting. I know it shows over the manabar (i would like to keep that too), but I sometimes forget to look there.

Thank you.

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Old 05-03-2003, 11:30 PM   #24
Cairenn
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Sure, no reason why you can't. You may have to go into the new one you add, and change the name from "casting_gauge" to something else, but other than that ...
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Old 05-04-2003, 05:28 AM   #25
Augestflex
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Default Re: Casting Gauge

Quote:
Originally posted by Cairenn
Sure, no reason why you can't. You may have to go into the new one you add, and change the name from "casting_gauge" to something else, but other than that ...


So. the Arcane casting gauge for example comes with its own EQUI_CastingWindow.xml


So I should copy that file over your EQUI_CastingWindow.xml included with the UI. or copy it into your file?

I already renamed all the casting_gague to casting_gaugeArcane in the EQUI_CastingWindow.xml that came with the guage, but I have not overwritten your file.

Thank you so much and sorry to take up so much of your time for my problems.

You really have done an awesome job. I _LOVE_ this skin.

It is so awesome AND beautiful. Plus it has easy access to everything without opening up other windows much.

Keep up the good work and thank you.

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Old 05-04-2003, 08:09 AM   #26
Cairenn
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Go ahead and overwrite. If it causes problems, let me know and I'll see if I can figure out why it is (although it shouldn't). Glad to help, and glad you like it.
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Old 05-04-2003, 12:42 PM   #27
Cijam
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I installed the arcane casting right over the ui without changing any names or anything.. Just dropped the files in and bingo it worked. Think it starts out in the upper left corner or so and takes some time to move it where u want it (i wanted it by my spell bar) but it is movable with the mouse..

Good luck.
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Old 05-04-2003, 06:39 PM   #28
Kithal
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I just started using this UI today and I like it so far. I do have one request if it possible as my main is a caster. I personally and I am sure there are prolly a few others out there that do not use the /mp3 window. I would like to suggest, instead of the Mp3 window lining the top, there be an option for a Spell bar instead?

Also, I noticed that the Spellbook is using the default spellbook, but when I tried to add another spell book, it whacked out the UI. Any idea why?.. it could be the Spell Book that I was trying to use, but not sure.. I plan on trying some others that I like as well. Thanks..


BTW Great Work!
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Old 05-04-2003, 07:24 PM   #29
Cairenn
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Any of t.king's spell books should work with this UI. In fact, any spell book at all should. Can you post a SS of what you mean &/or your UIError.txt log file?
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Old 05-04-2003, 10:25 PM   #30
Kithal
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I tried a different Spellbook and it works fine. There must be a problem with the other one I tried. I actually only got that one to work once.. thought I remembered what I did, but guess not. Thanks for the response on the Spellbook.

Any thoughts on the Spell Gem Window that I mentioned?
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