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Old 08-11-2002, 10:52 PM   #1
nitrowolf
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Default Ortin Cleric UI ver 6.6

The End

Sorry but i will not be updating OrtinUI anymore. i have no way to check and test OrtinUI anymore. so its time to move on. its been a fun run and i have a great time making and keeping my UI up and running

ok again this UI is base off of Vanje ui, Thomus spell book, Leo_ICE graphics.Etasi's spell icons and a little coding from me.

Works with all Everquest expansions


this now works with the May 29 patch


NEW Etasi's spell icons v1

NEW Ortin Red UI

New video modes
1024 x 768
1152 x 864
1280 x 1024

mods

hotkey buttons( numbers now added)
spell book
spell buff and spell icons
player info window
group window
target window
inventory window
pet window
compass

Ortin Blue UI



Ortin Red UI



All Ortin UI files can be downloaded from here
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Last edited by nitrowolf : 05-29-2004 at 02:33 PM.
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Old 08-11-2002, 10:55 PM   #2
Stregar
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Default

Looks good!

I like how it has the FKey # on the left of the group window, just a nice visual cue there, well done.
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Old 08-14-2002, 12:23 PM   #3
Xene
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Default

I like the main setup but I hate Large Inventory box. Them dam things keep getting in the way of the mod rods hehe.
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Old 08-14-2002, 09:21 PM   #4
wildmak
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This UI Rocks ... I look forward to seeing a fix for this skin since they added a Compass window ...

Congrats VI
Implement and Break skill 255
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Old 08-14-2002, 11:01 PM   #5
nitrowolf
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Default

thanks.

compass works now with this UI, i just need to add it to the bottom bar some where ver 2.3 coming soon.
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Old 08-15-2002, 07:40 PM   #6
Kialya
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Interface Author - Click to view interfaces
Lightbulb Large Target

I especially like the looks of the large target window.. any chance I can get *just* that ? Or can you tell me if I d/l the whole pkg which files to cut and paste instead?
Ty
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Old 08-18-2002, 10:53 PM   #7
Artemi
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Love the color scheme, spellbook, and the buttons. However, is it possible to

1) use back the old spell gems? As playing in internet cafe sometimes, it's real confusing to remember 2 sets of spell gems.

2) use a buff window that has smaller spell gems but with the name next to them? Really helps when you see a buff blinking and no need to wonder what that is. Good for knowing dots from mobs too.

3) use the original vertical spell bar? Ortin's spell bar saves a lot of space, but for someone who still relys on clicking the spell gem to cast spells instead of keyboard, Ortin's gems seems kinda small.
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Old 08-19-2002, 06:26 AM   #8
nitrowolf
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1) for spells gems and spell icons delete

gemicons01.tga
gemicons02.tga
spells01.tga
spells02.tga
spells03.tga
spells04.tga
spells05.tga

out of ortin directory, eq will use the default files from the default directory now.


2) working on this now


3) looking at making gems abit bigger but as for making them vertical, i have to do alot of recoding
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Old 08-19-2002, 12:39 PM   #9
Mangar
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Im using Ortin's pretty much as is at the moment. Like it alot.

One question though - I changed the size to "True" on the castspell/group window so i could enlarge it a bit. How would one go about changing the spell icons and item icons inside that same window to also make them slightly bigger?

Mangar
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Old 09-04-2002, 02:11 PM   #10
soulsavior
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I can't seem to get the link to work. Any idea?
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Old 09-04-2002, 02:23 PM   #11
Telion
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Nice UI for my Cleric

About the link use this :

http://www3.sympatico.ca/nitro_wolf/eq/ortin24.zip
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Old 09-12-2002, 02:44 PM   #12
TigerClaw
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Default .

thanks!

I use this for my cleric with a few additions. I added the timer and maps into the UI.

Anyone know how to edit this UI to get the name of the spell in the buff box?
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Old 10-02-2002, 08:40 AM   #13
scanners
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Default Sigh

Its telling me to load the default UI cause there are files that are incompatable. using the 2.5 UI.

Any Ideas?
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Old 10-07-2002, 06:45 PM   #14
Taevin Denecro
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Default Same situation

I too am getting the uncompatable/missing files message telling me to load the defaul UI. It is just a minor prb for me since the UI and game still seem to be funtioning normally.

<edit>
I reloaded the skin and restored the ini file for the toon. This corrected the problem i was having.

Last edited by Taevin Denecro : 10-08-2002 at 06:57 PM.
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Old 10-08-2002, 03:00 AM   #15
scanners
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Default fix

the unzip creats a folder in your target. i cut and paste the files to the on i created. works fine.

Can we get the UI set up for 1280X768 and put the buff names by the icons?
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