11-26-2003, 05:41 PM
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#16
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Enhanced Imperial Golem
Join Date: Sep 2002
Posts: 201
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I just uploaded an update to the Caleal2 UI to fix the incompatability errors caused by the changes to the pet window.
I got rid of my custom pet window and am using the target window xml file for the stats and player info in my UI since I use the player window for the normal functions of the target window.
The 3d targeting seems to be working fine in game with my UI.
You can download the updated version in the Complete Sets section of the download area as soon as a moderator passes it through. Its listed under "Fantasy"
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12-05-2003, 02:49 PM
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#17
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A Treant
Join Date: Dec 2002
Posts: 21
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Is there anyway to make this fit 1024 x 768?
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12-06-2003, 10:26 AM
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#18
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A Ghoul
Join Date: Aug 2002
Posts: 16
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This UI owns. Thanks!
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12-07-2003, 11:14 AM
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#19
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Enhanced Imperial Golem
Join Date: Sep 2002
Posts: 201
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Quote:
Originally posted by tjloa
Is there anyway to make this fit 1024 x 768?
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It will fit on the screen if you shrink the chat windows, but I made the hotbuttons and life gauges oversized for visibility/clickability at higher res, so it would be to large at 1024x768.
My Caleal1.4 UI is designed for 1024x768. It is listed in the "Functional" catagory of the "Complete Sets" download section.
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12-10-2003, 09:32 AM
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#20
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A Gray Wolf
Join Date: Sep 2002
Posts: 9
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to Caleal
have 800 x 600 ( 1024 x 768 ) ?
i need it @@
thx
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12-11-2003, 01:10 AM
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#21
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Enhanced Imperial Golem
Join Date: Sep 2002
Posts: 201
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12-18-2003, 09:21 AM
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#22
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A Gray Wolf
Join Date: Aug 2003
Posts: 9
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This UI OWNS ! TY Caleal
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12-18-2003, 12:50 PM
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#23
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A Bat
Join Date: Dec 2003
Server: Cazic Thule
Posts: 1
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Oops Sorry.
Pay no mind to me!
I just did the reading and answered my own Q =)
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02-10-2004, 10:31 AM
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#24
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A Treant
Join Date: Jan 2003
Server: 7th hammer
Posts: 22
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Combat Discipline Window?
Calael,
Let me first say that I am a huge fan of your UIs. They're functional while still being very pleasing to the eye. So thanks a million for the work that you've put in on these UIs. I started in 1.4 and converted over to 2, including changing my res to match the intended screen sizes.
That being said, are you planning to make a combat discpline window that fits into your UI? Possibly (just a suggestion) utilizing the "extra space" where you have "Park Timers Here" in the current setup?
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02-11-2004, 05:09 AM
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#25
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a_magician_01
Join Date: Aug 2002
Posts: 364
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Think Caleal's ui needs a update after patch 10th feb.
Both 1.4 and 2.0
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02-13-2004, 09:07 PM
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#26
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A Fire Beetle
Join Date: Nov 2002
Posts: 2
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delete animation and selector and works or did for me.
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07-09-2004, 04:38 PM
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#27
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A Treant
Join Date: Aug 2002
Posts: 27
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Anyone who can modify this with the new mana current/max numbers?
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07-16-2004, 02:13 AM
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#28
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A Ghoul
Join Date: Sep 2002
Posts: 10
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I did the modification, will post it tonight when I'm home.
I moved the mana percent slightly to the left, adding numbers on the mana bar itself: It's not the best eye candy sight, but it's functional for now.
I'll try to move them around in a better place as I have a bit of free time to spare.
__________________
Miele
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07-16-2004, 01:45 PM
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#29
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A Ghoul
Join Date: Sep 2002
Posts: 10
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Here is the modified group window, not the best look (still have to find a good placing), but shows both percent and numbers.
First time I add an attachment, so I hope it's gonna work
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07-28-2004, 08:37 AM
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#30
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A Fire Beetle
Join Date: Aug 2002
Posts: 3
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Can't see your XML file Miele
Can ya check and see if ya can fix what evr the display problem is...I really would like to update my Caleal UI for mana. I love the UI but if I can't fix it for mana and a few other issues i will have to change. Anyone know of another UI like Caleal that I might try?
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