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Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first.. and we can research it.. but remember more than one person can make the same mod.


Latest Threads - [New Posts]
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Forum: Released Savok
10-08-2019 11:21 PM
by Malkayah Go to last post
485
Forum: Help ! ? ! ? RLaburda
09-24-2019 06:47 PM
by Leigo Go to last post
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Forum: Request odiopopulis
09-24-2019 06:37 PM
by Leigo Go to last post
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Forum: Help ! ? ! ? Xiwizv
09-22-2019 07:48 AM
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Forum: Released Halelen
09-18-2019 07:16 PM
by Halelen Go to last post
232

Default  Game Update Notes: 18 Sept 2019
Posted By: Cairenn - 09-18-2019 11:10 AM - Replies (0)
UI
  • Made improvements to taunt messages:
  • Taunt messages are sent to all players in the area, and include the name of the NPC being taunted.
  • Added a new chat filter for taunt messages.
  • Failing to capture your target's attention is more clearly indicated as a partial success.
  • Added a message when a player obtains aggro using an aggro lock ability (Ex: Undivided Attention).
  • Taunt spells are no longer blocked by spells locking an NPC's aggro.
  • Sends a single message to players in the area when someone uses an area effect taunt (Ex: Area Taunt).
  • NPC tells are now formatted as 'Soandso told you' while player tells (including cross server tells) appear as 'Soandso tells you.'
  • Removed an extra space from raid chat messages.
  • Changed the format of tells from tell windows when writing to the log. They now use the same format as regular tells.

Source and full patch notes.

Default  Game Update Notes: 19 June 2019
Posted By: Cairenn - 06-19-2019 10:58 AM - Replies (1)
UI
  • Fixed an issue that caused formatting data to be printed to log files when considering a rare creature.
  • Fixed a bug with the advanced loot window that prevented 'Link All' from functioning.
  • The Spell Damage filter should be working again.
  • Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line, similar to player direct damage spells.
  • Scripted spell damage dealt to other players is now visible.
  • The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options.
  • Corrected an issue where kill shots were not being reported.
  • The 'Highlight New Messages' chat tab option will now persist between logging in and out.
  • Increased the displayed precision of self-only hit points, mana, endurance, and experience.
Changed
  • EQUI_AAWindow.xml
  • EQUI_Inventory.xml
  • EQUI_PlayerWindow.xml

Source and full patch notes.

Default  Game Update Notes: 15 May 2019
Posted By: Cairenn - 05-15-2019 10:24 AM - Replies (0)
Highlights
  • Mounts now show their speed in the item display window.
  • Progression servers that have not reached Underfoot now allow players at level 20 and higher to use the Extended Target Window.
  • Track now indicates whether your target is above or below you.
UI
  • Adjusted the Tribute Master window to allow the description pane to be resized.
  • Items with limited charges will now display the remaining number of charges when placed in a keyring.
  • Hotbuttons made from keyring items will now display recast time and remaining number of charges.
  • Added a message in the chat window when players are invited to an instance.
Changed
  • EQUI_TributeMasterWnd.xml

Source and full patch notes.

Default  Game Update Notes: 17 Apr 2019
Posted By: Cairenn - 04-17-2019 11:04 AM - Replies (0)
Highlights
  • There are no longer Progression Server specific spawns in open world zones for Classic, Kunark, Velious, or Luclin bosses. These bosses now spawn at an accelerated rate on all servers, roughly twice the rate that they previously spawned on Live servers. Fabled versions of these NPCs should now work correctly on Progression Servers.
  • Added several statless mounts to the Marketplace for progression servers.
  • These new mounts are available for purchase starting with the unlock of Shadows of Luclin and will remain available until Omens of War unlocks, at which point standard Marketplace mounts become available for purchase.
  • These new mounts are equivalent in speed to silk bridles.
  • Removed the race specific restrictions on evolving items obtained from The Burning Lands. These evolving items will now gain experience from any experience-giving NPCs slain in The Burning Lands zones and Gnome Memorial Mountain.
  • Increased the range that direct-damage and damage-over-time spell messages are reported from 75 feet to 200 feet.
UI
  • Attempting to open the Faction Window while shrouded will no longer cause a client crash.
  • If a task rewards a faction change, the Task Window will now correctly link to that faction in your Faction Window.
  • Disabled the context menu to move the main chat tab into another chat window.
  • Fixed an issue that prevented audio triggers from matching text that contains formatting data such as spell or item links.
  • Riposte messages are now reported before their resulting hit damage.
  • Added the ability to customize the color that chat windows are highlighted with when displaying a new message.
  • Dealing direct-damage with spells now reports the caster as 'You' rather than your name.
  • Fixed a messaging issue where non-song spells activated by bards would report as the bard 'singing' the spell.
  • Moved spell reflect messages to the spell failures chat filter.
  • Changed a number of places where the name of a spell is displayed in chat to have that name function as a link to the spell description:
  • Spell interrupts, fizzles, and reflect messages now contain the name of the spell that failed.
  • Messages indicating the start of a spell cast now include a link to the spell description.
  • Messages indicating that a spell has worn off now include a link to the spell description.
  • The spell name in damage reporting messages will now function as a link to the spell description.

Source and full patch notes.

Default  Game Update Notes: 13 Mar 2019
Posted By: Cairenn - 03-13-2019 12:19 PM - Replies (0)
Highlights
  • Added tabs to chat windows. See the UI section for more details.
  • Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself!
  • Added new emotes. See Miscellaneous for more information below.
  • Updated the appearance of the Gloomingdeep Mines.
  • This Saturday the 16th, keep an eye out for brand new progression servers and new content featuring: Gnome Memorial Mountain!
UI
  • Corrected an issue where DoT damage on players would display the victim's name instead of the caster's name.
  • Improved the layout of the Marketplace window.
  • Direct damage spells caused by a twincast now have a flag at the end of the damage message instead of a separate twincast message. Twincasts of melee abilities are now indicated as twinstrikes.
  • Added the option to blink the active chat window when you begin typing.
  • Added tabs for chat. All existing chat windows will be put into new tabbed chat windows and will appear where they were placed before.
  • You can move tabs around in the existing windows, or send the tabs to other windows.
  • When using tell windows, by default all of the tells will go into a single tell window in separate tabs instead of opening a new window for each tell.
Added
  • EQUI_ChatContainerWindow.xml
Changed
  • EQUI.xml
  • EQUI_Animations.xml
  • EQUI_ChatWindow.xml
  • EQUI_MarketplaceWnd.xml
  • EQUI_OptionsWindow.xml

Source and full patch notes.

Default  Game Update Notes: 20 Feb 2019
Posted By: Cairenn - 02-20-2019 01:11 PM - Replies (0)
Highlights
  • Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level.
  • Made various changes to evolving items. See the Items section for details.
  • Made various improvements to the Coldain ring quests. See the Quests and Events section for details.
UI
  • Removed the evolving items tab in the inventory window now that the concept of 'active' vs 'inactive' evolving items has been deprecated.
  • Evolving items will now display their evolution progress percentage in the lower left corner of the item's icon, similar to activated items with charges.
  • Fixed a UI error regarding the shared bank window on progression servers.
  • Added a (Riposte) tag to hits and misses that occurred due to a riposte.
  • Throwing damage is now reported as a hit instead of a shot.
  • Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types.
  • You can now change the color and filter for faction links and messages. They will no longer go to the Other filter.
  • Added the spell name and resist type to spell damage messages.
  • Strikethrough messages are now reported at the end of a hit message instead of in a separate line. The Strikethrough chat filter has also been removed.
  • Mana and endurance regeneration from bard songs will no longer incorrectly display the focused amount in the Stats window.
  • Made the following changes to DoT reporting:
  • DoT filters should be working again.
  • If the caster of a DoT dies, their damage will now be reported as being cast by their corpse.
  • If the caster zones or is charmed, their damage will be reported without a caster's name, and the damage will not be focused.
  • If the caster returns to the zone or is resurrected, these DoT messages will once again associate with them and be focused.
  • NPCs awakened by a DoT cast by someone who has left the zone or died will now display a message.
Changed
  • EQUI_Inventory.xml
Source and full patch notes.

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