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Default  Game Update Notes: 13 Mar 2019
Posted By: Cairenn - 03-13-2019 12:19 PM - Replies (0)
  • Added tabs to chat windows. See the UI section for more details.
  • Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself!
  • Added new emotes. See Miscellaneous for more information below.
  • Updated the appearance of the Gloomingdeep Mines.
  • This Saturday the 16th, keep an eye out for brand new progression servers and new content featuring: Gnome Memorial Mountain!
  • Corrected an issue where DoT damage on players would display the victim's name instead of the caster's name.
  • Improved the layout of the Marketplace window.
  • Direct damage spells caused by a twincast now have a flag at the end of the damage message instead of a separate twincast message. Twincasts of melee abilities are now indicated as twinstrikes.
  • Added the option to blink the active chat window when you begin typing.
  • Added tabs for chat. All existing chat windows will be put into new tabbed chat windows and will appear where they were placed before.
  • You can move tabs around in the existing windows, or send the tabs to other windows.
  • When using tell windows, by default all of the tells will go into a single tell window in separate tabs instead of opening a new window for each tell.
  • EQUI_ChatContainerWindow.xml
  • EQUI.xml
  • EQUI_Animations.xml
  • EQUI_ChatWindow.xml
  • EQUI_MarketplaceWnd.xml
  • EQUI_OptionsWindow.xml

Source and full patch notes.

Default  Game Update Notes: 20 Feb 2019
Posted By: Cairenn - 02-20-2019 01:11 PM - Replies (0)
  • Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level.
  • Made various changes to evolving items. See the Items section for details.
  • Made various improvements to the Coldain ring quests. See the Quests and Events section for details.
  • Removed the evolving items tab in the inventory window now that the concept of 'active' vs 'inactive' evolving items has been deprecated.
  • Evolving items will now display their evolution progress percentage in the lower left corner of the item's icon, similar to activated items with charges.
  • Fixed a UI error regarding the shared bank window on progression servers.
  • Added a (Riposte) tag to hits and misses that occurred due to a riposte.
  • Throwing damage is now reported as a hit instead of a shot.
  • Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types.
  • You can now change the color and filter for faction links and messages. They will no longer go to the Other filter.
  • Added the spell name and resist type to spell damage messages.
  • Strikethrough messages are now reported at the end of a hit message instead of in a separate line. The Strikethrough chat filter has also been removed.
  • Mana and endurance regeneration from bard songs will no longer incorrectly display the focused amount in the Stats window.
  • Made the following changes to DoT reporting:
  • DoT filters should be working again.
  • If the caster of a DoT dies, their damage will now be reported as being cast by their corpse.
  • If the caster zones or is charmed, their damage will be reported without a caster's name, and the damage will not be focused.
  • If the caster returns to the zone or is resurrected, these DoT messages will once again associate with them and be focused.
  • NPCs awakened by a DoT cast by someone who has left the zone or died will now display a message.
  • EQUI_Inventory.xml
Source and full patch notes.

Default  Game Update Notes: 16 Jan 2019
Posted By: Cairenn - 01-16-2019 01:37 PM - Replies (0)
  • Most NPCs in The Burning Lands group content will inflict less melee damage.
  • Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn.
  • Corrected errors with a number of achievements in The Burning Lands content. See the Quests and Events section below for details.
  • Fixed an issue with the Flowing Blue Ribbon collectible not spawning in Esianti.
  • Charms will now display the correct luck for items when inspected.
  • Fixed an issue where you could not open your last two bags if you had 40 slot bags in every slot and had each of them open.
  • The Faction Window now allows you to sort entries by Reaction or Standing in addition to Faction Name.
  • Spell and combat ability resist messages will now include the name of the target (if you are the caster) or the name of the caster (if you are the target). The name of the spell will now function as a link to the spell description.
  • Ex: 'You resist the Skunk Spray spell!' is now 'You resist a large skunk's Skunk Spray!'
  • Ex: 'Your target resisted the Fireball spell.' is now 'A large skunk resisted your Fireball!'
  • Corrected an issue where pet damage wouldn't report at a large distance if you turned on other's hits.
  • Specifying an optional filename for /outputfile now automatically appends '.txt' to the end of the filename if it is not already specified.
  • Made the following adjustments to the Alternate Currency tab of the Inventory Window:
  • Moved the 'maximum items in a stack' label and the 'Show currencies that you don't have' checkbox down so that they no longer overlap the currency list.
  • Changed the Reclaim button to automatically reclaim the currency type on your cursor rather than requiring you to first select an entry in the currency list to reclaim to.
  • Added a Reclaim All button that reclaims all currency items in your inventory.
  • Adjusting the column widths of the currency list will now save per character.
  • The speed of your target's name flash is no longer dependent on FPS settings. Added a slider in the Advanced Options window to adjust the flash speed.
  • EQUI_AdvancedDisplayOptionsWnd.xml
  • EQUI_Inventory.xml
Source and full patch notes.

Default  Happy Holidays!
Posted By: Cairenn - 12-18-2018 12:20 PM - Replies (0)
From Dolby and I and all of our volunteers, we hope you have a happy and safe holiday season and that your new year is filled with peace and joy.

*Please note that due to the holidays, approval of addons or responses to messages may be slower than usual as everyone will be spending time celebrating the season with family and friends.

Default  EverQuest's 25th expansion, The Burning Lands, is now live! 11 Dec 2018
Posted By: Cairenn - 12-11-2018 05:07 PM - Replies (0)

Hail, brave heroes of Norrath, and brace yourselves!

The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict? It is finally time to head back to the Planes and unravel the mysteries that await you there!

The Burning Lands is EverQuest’s 25th expansion and features new zones, dungeons, must-have in-game items, and more!

Want a more in-depth look at the new lands you'll be exploring? Take a moment to review our preview articles before diving into the new expansion content:If you're looking to read up on the turmoil that is descending upon the Elemental Planes, you can visit the Burning Lands expansion page to learn more! Plus, if you're an All Access Member, you'll also recieve an additional 10% off of the expansion and more! You can learn more about All Access perks here.

Expansion Features
  • Luck Stat – A brand new stat that influences just how lucky you are! This stat will randomly increase the amount of gold in your split, the amount of critical damage you do, your chance to succeed at a trade-skill combine, and much more!
  • 6 Expansion Zones – You’ll adventure throughout the grand and fantastic environments and architecture of the Planes of Fire, Air, and Smoke!
  • New Raids, Quests, and Missions
  • New Spells, Combat Abilities, and AAs
  • New Collections

  • Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest.
  • This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction.
  • Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank.
  • Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group.
  • Items located in your Item Overflow will now be listed in the Find Item Window.
  • Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged.
  • Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis.
  • Added an indicator for twincasted and critical damage over time spells.
  • Corrected an issue where players could not make a hotkey for Remove Traps.
  • Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases.
  • Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window.
  • EQUI.xml
  • EQUI_Animations.xml
  • EQUI_BigBankWnd.xml
  • EQUI_DragItems.xml
  • EQUI_Inventory.xml
  • EQUI_ItemDisplay.xml
  • EQUI_FactionWnd.xml
  • EQUI_ItemFuseWnd.xml

Full Expansion Patch Notes

Default  Game Update Notes: 28 Nov 2018
Posted By: Cairenn - 11-28-2018 01:53 PM - Replies (0)
  • You can no longer attempt (and fail) to purchase more than 3 additional character slots in the Marketplace.
  • Fixed an issue where characters who camped in guild halls would be kicked to Sunrise Hills upon login.

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