EQInterface.comTargetIndicator.xml Compare
Beta Server : Serpent's Spine: 9\15\06


Produced: 9/15/2006 5:29:42 PM
   
Mode:  All Lines  
   
Left file: d:\games\EverQuest\uifiles\default\TargetIndicator.ini  
Right file: d:\games\betaeq\uifiles\default\TargetIndicator.ini  
1 [TargetIndicator] = 1 [TargetIndicator]
2     2  
3 Additive=1   3 Additive=1
4 PointCount=64   4 PointCount=64
5     5  
6 [Trivial]   6 [Trivial]
7 Texture=TargetIndicator   7 Texture=TargetIndicator
8 TwistFactor=1.0   8 TwistFactor=1.0
9 TwistSpeed=0.0   9 TwistSpeed=0.0
10 FrameCount=0   10 FrameCount=0
11 Duration=0   11 Duration=0
12 TextureScale=.1   12 TextureScale=.1
13 TextureSpeed=0.001   13 TextureSpeed=0.001
14 ScaleMin=0.5   14 ScaleMin=0.5
15 ScaleMax=1.5   15 ScaleMax=1.5
16 ScaleSpeed=1.0   16 ScaleSpeed=1.0
17 Alpha=240   17 Alpha=240
18 Red=0 <> 18 Red=80
19 Green=255   19 Green=80
20 Blue=0   20 Blue=100
21 FadeStart=10 = 21 FadeStart=10
22 FadeEnd=20   22 FadeEnd=20
23 OpaqueStart=1   23 OpaqueStart=1
24 OpaqueEnd=1.5   24 OpaqueEnd=1.5
25 InitialLength=1   25 InitialLength=1
26 GrowSpeed=1   26 GrowSpeed=1
27 FloorOffset=0.5   27 FloorOffset=0.5
28     28  
29 [VeryEasy]   29 [VeryEasy]
30 Texture=TargetIndicator   30 Texture=TargetIndicator
31 TwistFactor=1.0   31 TwistFactor=1.0
32 TwistSpeed=0   32 TwistSpeed=0
33 FrameCount=0   33 FrameCount=0
34 Duration=0   34 Duration=0
35 TextureScale=.1   35 TextureScale=.1
36 TextureSpeed=0.001   36 TextureSpeed=0.001
37 ScaleMin=0.5   37 ScaleMin=0.5
38 ScaleMax=1.5   38 ScaleMax=1.5
39 ScaleSpeed=1.0   39 ScaleSpeed=1.0
40 Alpha=240   40 Alpha=240
41 Red=0   41 Red=0
42 Green=128 <> 42 Green=210
43 Blue=255   43 Blue=80
44 FadeStart=10 = 44 FadeStart=10
45 FadeEnd=20   45 FadeEnd=20
46 OpaqueStart=1   46 OpaqueStart=1
47 OpaqueEnd=1.5   47 OpaqueEnd=1.5
48 InitialLength=1   48 InitialLength=1
49 GrowSpeed=1   49 GrowSpeed=1
50 FloorOffset=0.5   50 FloorOffset=0.5
51     51  
52 [Easy]   52 [Easy]
    -+ 53 Texture=TargetIndicator
      54 TwistFactor=1.0
      55 TwistSpeed=0
      56 FrameCount=0
      57 Duration=0
      58 TextureScale=.1
      59 TextureSpeed=0.001
      60 ScaleMin=0.5
      61 ScaleMax=1.5
      62 ScaleSpeed=1.0
      63 Alpha=240
      64 Red=0
      65 Green=100
      66 Blue=200
      67 FadeStart=10
      68 FadeEnd=20
      69 OpaqueStart=1
      70 OpaqueEnd=1.5
      71 InitialLength=1
      72 GrowSpeed=1
      73 FloorOffset=0.5
    = 74  
    -+ 75 [FairlyEasy]
53 Texture=TargetIndicator = 76 Texture=TargetIndicator
54 TwistFactor=1.0   77 TwistFactor=1.0
55 TwistSpeed=0   78 TwistSpeed=0
56 FrameCount=0   79 FrameCount=0
57 Duration=0   80 Duration=0
58 TextureScale=.1   81 TextureScale=.1
59 TextureSpeed=0.001   82 TextureSpeed=0.001
60 ScaleMin=0.5   83 ScaleMin=0.5
61 ScaleMax=1.5   84 ScaleMax=1.5
62 ScaleSpeed=1.0   85 ScaleSpeed=1.0
63 Alpha=240   86 Alpha=240
64 Red=0   87 Red=0
65 Green=0   88 Green=0
66 Blue=255   89 Blue=255
67 FadeStart=10   90 FadeStart=10
68 FadeEnd=20   91 FadeEnd=20
69 OpaqueStart=1   92 OpaqueStart=1
70 OpaqueEnd=1.5   93 OpaqueEnd=1.5
71 InitialLength=1   94 InitialLength=1
72 GrowSpeed=1   95 GrowSpeed=1
73 FloorOffset=0.5   96 FloorOffset=0.5
74     97  
75 [FairMatch]   98 [FairMatch]
76 Texture=TargetIndicator   99 Texture=TargetIndicator
77 TwistFactor=1.0   100 TwistFactor=1.0
78 TwistSpeed=0   101 TwistSpeed=0
79 FrameCount=0   102 FrameCount=0
80 Duration=0   103 Duration=0
81 TextureScale=.1   104 TextureScale=.1
82 TextureSpeed=0.001   105 TextureSpeed=0.001
83 ScaleMin=0.5   106 ScaleMin=0.5
84 ScaleMax=1.5   107 ScaleMax=1.5
85 ScaleSpeed=1.0   108 ScaleSpeed=1.0
86 Alpha=240   109 Alpha=240
87 Red=255   110 Red=255
88 Green=255   111 Green=255
89 Blue=255   112 Blue=255
90 FadeStart=10   113 FadeStart=10
91 FadeEnd=20   114 FadeEnd=20
92 OpaqueStart=1   115 OpaqueStart=1
93 OpaqueEnd=1.5   116 OpaqueEnd=1.5
94 InitialLength=1   117 InitialLength=1
95 GrowSpeed=1   118 GrowSpeed=1
96 FloorOffset=0.5   119 FloorOffset=0.5
97     120  
98 [Difficult]   121 [Difficult]
99 Texture=TargetIndicator   122 Texture=TargetIndicator
100 TwistFactor=1.0   123 TwistFactor=1.0
101 TwistSpeed=0   124 TwistSpeed=0
102 FrameCount=0   125 FrameCount=0
103 Duration=0   126 Duration=0
104 TextureScale=.1   127 TextureScale=.1
105 TextureSpeed=0.001   128 TextureSpeed=0.001
106 ScaleMin=0.5   129 ScaleMin=0.5
107 ScaleMax=1.5   130 ScaleMax=1.5
108 ScaleSpeed=1.0   131 ScaleSpeed=1.0
109 Alpha=240   132 Alpha=240
110 Red=255   133 Red=255
111 Green=255   134 Green=255
112 Blue=0   135 Blue=0
113 FadeStart=10   136 FadeStart=10
114 FadeEnd=20   137 FadeEnd=20
115 OpaqueStart=1   138 OpaqueStart=1
116 OpaqueEnd=1.5   139 OpaqueEnd=1.5
117 InitialLength=1   140 InitialLength=1
118 GrowSpeed=1   141 GrowSpeed=1
119 FloorOffset=0.5   142 FloorOffset=0.5
120     143  
121 [Deadly]   144 [Deadly]
122 Texture=TargetIndicator   145 Texture=TargetIndicator
123 TwistFactor=1.0   146 TwistFactor=1.0
124 TwistSpeed=0.0   147 TwistSpeed=0.0
125 FrameCount=0   148 FrameCount=0
126 Duration=0   149 Duration=0
127 TextureScale=.1   150 TextureScale=.1
128 TextureSpeed=0.001   151 TextureSpeed=0.001
129 ScaleMin=0.5   152 ScaleMin=0.5
130 ScaleMax=2.5   153 ScaleMax=2.5
131 ScaleSpeed=1.0   154 ScaleSpeed=1.0
132 Alpha=255   155 Alpha=255
133 Red=255   156 Red=255
134 Green=0   157 Green=0
135 Blue=0   158 Blue=0
136 FadeStart=10   159 FadeStart=10
137 FadeEnd=20   160 FadeEnd=20
138 OpaqueStart=1   161 OpaqueStart=1
139 OpaqueEnd=1.5   162 OpaqueEnd=1.5
140 InitialLength=1   163 InitialLength=1
141 GrowSpeed=1   164 GrowSpeed=1
142 FloorOffset=0.5   165 FloorOffset=0.5
143     166  
144 [AssistMarker]   167 [AssistMarker]
145 Texture=Assist   168 Texture=Assist
146 TwistFactor=1.0   169 TwistFactor=1.0
147 TwistSpeed=0.0   170 TwistSpeed=0.0
148 FrameCount=0   171 FrameCount=0
149 Duration=0   172 Duration=0
150 TextureScale=0.95   173 TextureScale=0.95
151 TextureSpeed=0.0   174 TextureSpeed=0.0
152 ScaleMin=0.5   175 ScaleMin=0.5
153 ScaleMax=2.5   176 ScaleMax=2.5
154 ScaleSpeed=1.0   177 ScaleSpeed=1.0
155 Alpha=120   178 Alpha=120
156 Red=255   179 Red=255
157 Green=255   180 Green=255
158 Blue=255   181 Blue=255
159 FadeStart=10   182 FadeStart=10
160 FadeEnd=20   183 FadeEnd=20
161 OpaqueStart=1   184 OpaqueStart=1
162 OpaqueEnd=1.5   185 OpaqueEnd=1.5
163 InitialLength=1   186 InitialLength=1
164 GrowSpeed=1   187 GrowSpeed=1
165 FloorOffset=1.0   188 FloorOffset=1.0
166     189  
167 [Marker0]   190 [Marker0]
168 Texture=Mark1   191 Texture=Mark1
169 TwistFactor=1.0   192 TwistFactor=1.0
170 TwistSpeed=0.0   193 TwistSpeed=0.0
171 FrameCount=0   194 FrameCount=0
172 Duration=0   195 Duration=0
173 TextureScale=0.5   196 TextureScale=0.5
174 TextureSpeed=0   197 TextureSpeed=0
175 ScaleMin=0.5   198 ScaleMin=0.5
176 ScaleMax=2.5   199 ScaleMax=2.5
177 ScaleSpeed=1.0   200 ScaleSpeed=1.0
178 Alpha=255   201 Alpha=255
179 Red=255   202 Red=255
180 Green=255   203 Green=255
181 Blue=255   204 Blue=255
182 FadeStart=10   205 FadeStart=10
183 FadeEnd=20   206 FadeEnd=20
184 OpaqueStart=1   207 OpaqueStart=1
185 OpaqueEnd=1.5   208 OpaqueEnd=1.5
186 InitialLength=1   209 InitialLength=1
187 GrowSpeed=1   210 GrowSpeed=1
188 FloorOffset=0.9   211 FloorOffset=0.9
189     212  
190 [Marker1]   213 [Marker1]
191 Texture=Mark2   214 Texture=Mark2
192 TwistFactor=1.0   215 TwistFactor=1.0
193 TwistSpeed=0.0   216 TwistSpeed=0.0
194 FrameCount=0   217 FrameCount=0
195 Duration=0   218 Duration=0
196 TextureScale=0.5   219 TextureScale=0.5
197 TextureSpeed=0.0   220 TextureSpeed=0.0
198 ScaleMin=0.5   221 ScaleMin=0.5
199 ScaleMax=2.5   222 ScaleMax=2.5
200 ScaleSpeed=1.0   223 ScaleSpeed=1.0
201 Alpha=255   224 Alpha=255
202 Red=255   225 Red=255
203 Green=255   226 Green=255
204 Blue=255   227 Blue=255
205 FadeStart=10   228 FadeStart=10
206 FadeEnd=20   229 FadeEnd=20
207 OpaqueStart=1   230 OpaqueStart=1
208 OpaqueEnd=1.5   231 OpaqueEnd=1.5
209 InitialLength=1   232 InitialLength=1
210 GrowSpeed=1   233 GrowSpeed=1
211 FloorOffset=0.8   234 FloorOffset=0.8
212     235  
213 [Marker2]   236 [Marker2]
214 Texture=Mark3   237 Texture=Mark3
215 TwistFactor=1.0   238 TwistFactor=1.0
216 TwistSpeed=0.0   239 TwistSpeed=0.0
217 FrameCount=0   240 FrameCount=0
218 Duration=0   241 Duration=0
219 TextureScale=0.5   242 TextureScale=0.5
220 TextureSpeed=0.0   243 TextureSpeed=0.0
221 ScaleMin=0.5   244 ScaleMin=0.5
222 ScaleMax=2.5   245 ScaleMax=2.5
223 ScaleSpeed=1.0   246 ScaleSpeed=1.0
224 Alpha=255   247 Alpha=255
225 Red=255   248 Red=255
226 Green=255   249 Green=255
227 Blue=255   250 Blue=255
228 FadeStart=10   251 FadeStart=10
229 FadeEnd=20   252 FadeEnd=20
230 OpaqueStart=1   253 OpaqueStart=1
231 OpaqueEnd=1.5   254 OpaqueEnd=1.5
232 InitialLength=1   255 InitialLength=1
233 GrowSpeed=1   256 GrowSpeed=1
234 FloorOffset=0.7   257 FloorOffset=0.7
235     258  
236 [Marker3]   259 [Marker3]
237 Texture=Mark0   260 Texture=Mark0
238 TwistFactor=1.0   261 TwistFactor=1.0
239 TwistSpeed=0.0   262 TwistSpeed=0.0
240 FrameCount=0   263 FrameCount=0
241 Duration=0   264 Duration=0
242 TextureScale=.3   265 TextureScale=.3
243 TextureSpeed=0.0   266 TextureSpeed=0.0
244 ScaleMin=0.5   267 ScaleMin=0.5
245 ScaleMax=2.5   268 ScaleMax=2.5
246 ScaleSpeed=1.0   269 ScaleSpeed=1.0
247 Alpha=255   270 Alpha=255
248 Red=255   271 Red=255
249 Green=255   272 Green=255
250 Blue=255   273 Blue=255
251 FadeStart=10   274 FadeStart=10
252 FadeEnd=20   275 FadeEnd=20
253 OpaqueStart=1   276 OpaqueStart=1
254 OpaqueEnd=1.5   277 OpaqueEnd=1.5
255 InitialLength=1   278 InitialLength=1
256 GrowSpeed=1   279 GrowSpeed=1
257 FloorOffset=0.6   280 FloorOffset=0.6
258     281  
259     282  
260     283  
261 [instructions]   284 [instructions]
262     285  
263 Overview   286 Overview
264 --------   287 --------
265     288  
266         The target indicator is 4 concentric circles textured in such a way that a repeating   289         The target indicator is 4 concentric circles textured in such a way that a repeating
267         texure is UV animated towards the center. Each con color can have completely different   290         texure is UV animated towards the center. Each con color can have completely different
268         settings. It is not a particle effect, it is a specially generated procedural object   291         settings. It is not a particle effect, it is a specially generated procedural object
269         that works independantly of other visual effects and can be toggled on/off in the options   292         that works independantly of other visual effects and can be toggled on/off in the options
270         window. There is a command, /indicator [on|off] which performs the same function.   293         window. There is a command, /indicator [on|off] which performs the same function.
271         When the indicator is turned on, this ini file is reloaded and exiting the game should   294         When the indicator is turned on, this ini file is reloaded and exiting the game should
272         not be required in order to tweak settings or images to your satisfaction.   295         not be required in order to tweak settings or images to your satisfaction.
273     296  
274 Section: TargetIndicator   297 Section: TargetIndicator
275     298  
276         This section defines properties common to all indicators. The entries have the following purposes:   299         This section defines properties common to all indicators. The entries have the following purposes:
277           300        
278         * Additive : Set this to 1 to enable additive rendering mode for the ring, 0 for alpha blend.   301         * Additive : Set this to 1 to enable additive rendering mode for the ring, 0 for alpha blend.
279         * PointCount : This is the number of points that the ring will use to define the circle. There are four   302         * PointCount : This is the number of points that the ring will use to define the circle. There are four
280                 circles that reprsent the ring, each has their fade level determined by the fade/opaque settings above.   303                 circles that reprsent the ring, each has their fade level determined by the fade/opaque settings above.
281                   304                
282 Sections: Trivial, VeryEasy, Easy, FairMatch, Difficult, Deadly, Assist, Mark0, Mark1, Mark2, Mark3   305 Sections: Trivial, VeryEasy, Easy, FairMatch, Difficult, Deadly, Assist, Mark0, Mark1, Mark2, Mark3
283     306  
284         These sections can be used to configure the target indicator differently for each consider type.   307         These sections can be used to configure the target indicator differently for each consider type.
285         The entries have the following purpose:   308         The entries have the following purpose:
286           309        
287         * Texture : The prefix of the texture to use. ".tga" is appended before opening. If FrameCount is   310         * Texture : The prefix of the texture to use. ".tga" is appended before opening. If FrameCount is
288                 above zero, it will format the filenames as "Texture%d.tga" to allow you to load any number of   311                 above zero, it will format the filenames as "Texture%d.tga" to allow you to load any number of
289                 frames of animation to use for the indicator. Please note that this is a fairly memory intensive   312                 frames of animation to use for the indicator. Please note that this is a fairly memory intensive
290                 way to animate a texture so limiting the number of frames is a good idea. Performance may vary   313                 way to animate a texture so limiting the number of frames is a good idea. Performance may vary
291                 dramatically for various cards.   314                 dramatically for various cards.
292         * FrameCount : How many frames of texture to try to load.   315         * FrameCount : How many frames of texture to try to load.
293         * Duration : How many milliseconds to show each frame of the animated texture. A value of zero will cause   316         * Duration : How many milliseconds to show each frame of the animated texture. A value of zero will cause
294                 a new frame to be selected with each targetting change.   317                 a new frame to be selected with each targetting change.
295         * TwistFactor : This is a control value that is intended to control how fast each circle of vertices   318         * TwistFactor : This is a control value that is intended to control how fast each circle of vertices
296                 in the target indicator rotates on the Z axis relative to each other. Changing this to any value   319                 in the target indicator rotates on the Z axis relative to each other. Changing this to any value
297                 besides 1.0 will probably not produce anything worth looking at, but it won't break anything either.   320                 besides 1.0 will probably not produce anything worth looking at, but it won't break anything either.
298         * TwistSpeed : This value was intended to rotate the entire indicator on the Z-axis but unfortunately   321         * TwistSpeed : This value was intended to rotate the entire indicator on the Z-axis but unfortunately
299                 it does not work as intended at this time. This will get corrected in the future but for now you   322                 it does not work as intended at this time. This will get corrected in the future but for now you
300                 probably want to just leave it at 0.0 unless you want the target indicator to "pulse".   323                 probably want to just leave it at 0.0 unless you want the target indicator to "pulse".
301         * TextureScale : How much of the entire texture is visible at one time.   324         * TextureScale : How much of the entire texture is visible at one time.
302         * TextureSpeed : How fast to move the texture towards the center in texels/msec.   325         * TextureSpeed : How fast to move the texture towards the center in texels/msec.
303         * ScaleMin : Not used at this time. This and the other two scale values were intended to be used   326         * ScaleMin : Not used at this time. This and the other two scale values were intended to be used
304                 to expand the ring when targets are changed, but unfortunately this part was not completed.   327                 to expand the ring when targets are changed, but unfortunately this part was not completed.
305         * ScaleMax : Not used.   328         * ScaleMax : Not used.
306         * ScaleSpeed : Not used.   329         * ScaleSpeed : Not used.
307         * Alpha : The transparency, combined with any texture alpha values.   330         * Alpha : The transparency, combined with any texture alpha values.
308         * Red, Green, Blue : Tinting (ie. Vertex color) for the ring.   331         * Red, Green, Blue : Tinting (ie. Vertex color) for the ring.
309         * FadeStart : How far from the target does the ring begin to fade out.   332         * FadeStart : How far from the target does the ring begin to fade out.
310         * FadeEnd : The distance of the last visible point on the ring.   333         * FadeEnd : The distance of the last visible point on the ring.
311         * OpaqueStart : The distance from the target that the ring begins to become visible.   334         * OpaqueStart : The distance from the target that the ring begins to become visible.
312         * OpageEnd : The distance from the targe that the ring is fully visible   335         * OpageEnd : The distance from the targe that the ring is fully visible
313         * InitialLength : This is an override on the FadeEnd value, and is intended to be used to make the   336         * InitialLength : This is an override on the FadeEnd value, and is intended to be used to make the
314                 ring quickly expand to full size using the GrowSpeed as the rate of expansion.   337                 ring quickly expand to full size using the GrowSpeed as the rate of expansion.
315         * GrowSpeed : How fast to expand the target ring to full size. A value of 1 will make it instantly appear.   338         * GrowSpeed : How fast to expand the target ring to full size. A value of 1 will make it instantly appear.
316         * FloorOffset : How far off the ground to place the ring.   339         * FloorOffset : How far off the ground to place the ring.
317           340        
318           341        
319           342