| Category: MinimalistSparxx UI |
| Interface Information |
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| Name: |
Sparxx UI  |
| Author: |
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| Date: |
08-06-2010 11:55 PM |
| Size: |
652.05 Kb |
| Version: |
7.8 |
1680 x 1050 Windowed Example
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1680 x 1050 Windowed Example
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Sparxx UI
By: Bonechip the Persistent ~ Luclin-Stromm Server
If you like the UI and would like future updates, please rate it below
*** IMPORTANT - If this is an upgrade install, be sure to delete ALL of the old files first ***
Revision Log:
08-07-10 Release version 7.8
- Added group members pets names over pet health bars.
- Removed Player Name, Mana, and Endurance text and replaced them with actual numbers (Current and Max).
- Changed the Main Tank, Main Assist and Puller graphics to "MA", "MT", PU" to make room for the group member pet's names (See screen-shots).
- Your player is self target-able by clicking any of your bars or numbers.
- Group members or group member's pets are all target-able by clicking on their name or health bars.
- Updated Screen shots (again lol).
- Credit for some of the above ideas for changes are in part to "a_ceara01" (Thanks, whoever you are).
07-30-10 Release version 7.7
- Added more buff slots to target window.
- Added Horizontal and Vertical scroll bar gutter graphics.
- Added smaller map window (No idea who's it is, but good work whoever you are).
- Minor cosmetic fixes.
- Updated Screen shots.
07-14-10 Release version 7.6a
- Minor correction to the non-existent spell casting window (the border was showing and it shouldn't have been)
- Made necessary changes to the changed files for the patch.
- Added dressing room window.
07-14-10 Release version 7.6
- Made necessary changes to the changed files for the patch.
- Added dressing room window.
05-11-10 Release version 7.5
- Added updated Sparxx Inventory Window with new stats tab (Aanaddor holds full credit for the stats tab, good work man)
- Minor Tweaks and other stuff most people would not be interested in.
03-11-10 Release version 7.3a
- Added new screen shot. This is a screen shot running at 1680x1050 Windowed mode and has a slightly different layout for the windows.
03-11-10 Release version 7.3
- Updated files for latest patch
- Borrowing Turlo's inventory window until I Get mine in order (Thanks Turlow)
03-04-10 Release version 7.2
- Brought the Extended Target window inline with the UI (Sparxx'ified)
- Corrected wrong frame with the Merchant window
- Updated Screenshot (1680 x 1050)
03-01-10 Release version 7.1
- Added spell slots 11 and 12
- Updated MP3 window
- Minor fixes on the way, stay tuned
02-28-10 Release version 7.0
- Updated files Underfooot expansion
- Been gone a while, more tweaks on the way
10-21-09 Release version 6.6
- Updated files for 10-21-09 patch
10-08-09 Release version 6.5
- Updated files for 10-08-09 patch
- Updated Screen Shot (1680x1050)
09-15-09 Release version 6.4
- Updated files for 09-15-09 patch
08-19-09 Release version 6.3
- Updated name change window that was in the 08-19-09 patch
08-12-09 Release version 6.2
- Updated necessary files for 08-12-09 patch (Woot Spam Filters!)
07-15-09 Release version 6.1
- Added new Animations xml file to be compatible with 07-15-09 patch
07-09-09 Release version 6.0
- Updated Screen shot
- Target's con color is a square of color next to the target name
- Merged most of the Player window components into the Group window
- Player window has Attack indicator, Rest status & timer, Group role and voice speaker
- Merged player cast bar and spell name into Group window (next to endurance bar), also removed the Casting window since it's integrated.
- Merged Player pet and Pet's target bars into Group window
- Removed Target of Target window since it is integrated into Group window
- Added Tribute and Guild Tribute timers to Group window (Color will be green when tribute is running)
- Added XP and AAXP bars to bottom of Group window
- Made Potion belt the same height as the horizontal hot bar
- New Compass to bring it inline with the rest of the theme
- Changed the color of buff numbers to light grey
07-01-09 Release version 5.5
- Updated Screen shot
- Made UI current (no errors)
- This is a temporary fix just to get it posted, customized windows will soon follow
Older updates pruned due to space limitations
**** I wish to give credit to: ****
1) The people who's windows I tore apart to figure out how XML works.
2) Tvarog for helping me get some of the wrinkles ironed out.
3) Pariddor for Beta testing the UI and good suggestions.
4) My RL Wife (Yyin), for putting up with me screaming about how stupid Sony's code is.
5) A couple of windows are modded from other authors and they hold full credit for their original work (sorry I cannot remember which ones, they all seem to run together after a while).
__________________________________________________ ______________
Bonechip the Persistent (Luclin-Stromm Server)
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| File Statistics |
| User Rating: |
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| Downloads: |
6241 |
| Views: |
57363 |
| Uploaded By: |
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| Last Modified: |
08-07-2010 12:21 AM by Sparxx |
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08-07-2010, 12:15 AM
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A Tundra Mammoth
Server: Luclin-Stromm
Forum posts: 60
File comments: 54
Uploads: 22
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More Changes
Made more requested changes.
Rate SparxxUI, I am currently #2 in the top 10 list... shooting for #1 hehe.
Thank you all for making it a success 
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07-30-2010, 07:33 PM
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A Tundra Mammoth
Server: Luclin-Stromm
Forum posts: 60
File comments: 54
Uploads: 22
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Changes for the masses
Made a couple of requested changes for the masses:
More buff slots in the target window
Smaller Map Window (Don't know who made it, but good job whoever you are)
Enjoy!
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07-29-2010, 04:17 PM
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A Tundra Mammoth
Server: Luclin-Stromm
Forum posts: 60
File comments: 54
Uploads: 22
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No changes
The patch of 07-28-10 did not effect the UI.
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07-14-2010, 06:44 PM
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A Tundra Mammoth
Server: Luclin-Stromm
Forum posts: 60
File comments: 54
Uploads: 22
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Important Info
Concerning the 07-14-10 version of my UI.
*** IMPORTANT - If this is an upgrade install, be sure to delete all of the old files first ***
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07-14-2010, 06:30 PM
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A Tundra Mammoth
Server: Luclin-Stromm
Forum posts: 60
File comments: 54
Uploads: 22
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Yes
Quote:
Originally posted by a_ceara01
Thanks SO much for this wonderful UI. I have just one question for ya. =) Would it be possible to have the buffs on the target window be scrollable, or be able to size that window? I tried setting it to sizable to see if I could see more buffs at one time, but it did not work out too well.
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I have had multiple requests for this and am working on a solution. Keep your eyes peeled for an update soon.
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07-14-2010, 03:19 PM
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A Ghoul
Forum posts: 10
File comments: 4
Uploads: 0
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Thanks SO much for this wonderful UI. I have just one question for ya. =) Would it be possible to have the buffs on the target window be scrollable, or be able to size that window? I tried setting it to sizable to see if I could see more buffs at one time, but it did not work out too well.
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07-14-2010, 09:06 AM
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A Tundra Mammoth
Server: Luclin-Stromm
Forum posts: 60
File comments: 54
Uploads: 22
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07-14-10 Patch
SparxxUI v7.6 is updated and available for the 07-14-10.
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05-12-2010, 10:20 AM
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A Tundra Mammoth
Server: Luclin-Stromm
Forum posts: 60
File comments: 54
Uploads: 22
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05-12-10
Today's patch did not effect the UI.
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03-14-2010, 07:40 PM
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A Bat
Forum posts: 0
File comments: 1
Uploads: 0
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The One and simple ui to rule them all!
Quote:
Originally posted by Galidin
Love your UI!
Great Layout!
Galidin
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/Agree
Sparxx I always use this UI. Been using it for many months. Itried some great others but found some things I didnt like. This one is cool. No too much of this and that, right on and handy. Love the buff window. Thanks!
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03-12-2010, 11:26 AM
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A Tundra Mammoth
Server: Luclin-Stromm
Forum posts: 60
File comments: 54
Uploads: 22
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Re: Casting Bar
Quote:
Originally posted by AZMAK
I forgot to ask about these two things in my previous message.
1) Casting Bar:
I notice that there is no standalone casting bar with the Sparxx UI, perhaps because you have one included in the Group Window? I would also like to have a separate window for the casting bar so that I can place it in an easier to see location. I see there is a file for it but I am not quite sure *where inside* to edit it in order to make it appear. So what I did for now was just delete the EQUI_CastingWindow.xml file so that the game uses the default version of it.
2) Target Indicator:
I just wanted to verify that you chose a pinkish color for the target ring if it's a grey con mob; I imagine you did this to make it easier to tell between white or grey con mobs. Would this be correct?
Thank you for keeping your UI updated and for all the time you have spent creating it.
Goodnight
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1a) As for the casting bar, I made the window size 1 x 1 which makes it invisible in-game. I do not recall the default sizes off hand to put it back to normal. I hid it because it is incorporated into the Group window.
2a) Correct, pink is trivial mob color. Sometimes it is hard to tell a grey con versus a white con at a distance so the answer was to make the easy one soft, fuzzy and pink. (The target rings are not mine, but I liked them so much I incorporated them into my UI. The original author holds full credit for their fine work).
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03-12-2010, 04:13 AM
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A Bat
Forum posts: 0
File comments: 3
Uploads: 0
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Casting Bar
I forgot to ask about these two things in my previous message.
1) Casting Bar:
I notice that there is no standalone casting bar with the Sparxx UI, perhaps because you have one included in the Group Window? I would also like to have a separate window for the casting bar so that I can place it in an easier to see location. I see there is a file for it but I am not quite sure *where inside* to edit it in order to make it appear. So what I did for now was just delete the EQUI_CastingWindow.xml file so that the game uses the default version of it.
2) Target Indicator:
I just wanted to verify that you chose a pinkish color for the target ring if it's a grey con mob; I imagine you did this to make it easier to tell between white or grey con mobs. Would this be correct?
Thank you for keeping your UI updated and for all the time you have spent creating it.
Goodnight
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03-11-2010, 01:07 AM
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A Bat
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Enjoy this UI
Thank you Sparxx 
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03-10-2010, 09:33 PM
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A Tundra Mammoth
Server: Luclin-Stromm
Forum posts: 60
File comments: 54
Uploads: 22
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I am currently out of town on business, but will get the UI updated for today's patch this weekend.
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03-10-2010, 09:31 PM
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A Tundra Mammoth
Server: Luclin-Stromm
Forum posts: 60
File comments: 54
Uploads: 22
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Re: Enjoy this UI
Quote:
Originally posted by AZMAK
Hi, I just downloaded and installed this UI today and spent a couple hours setting up my windows the way I like.
I only have one request and I hope you will consider it: Can you please give us the option to have hotbar 3 and hotbar 4 set to horizontal, like 1 & 2 is?
I am used to having my hotbars laying horizontal in a stack in the middle of the screen one on top of another. From there, I position the rest of the windows to fit, resizing where needed.
Thanks.
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See here:
http://www.eqinterface.com/download....php?s=&id=5726
Just download this and extract it into the SparxxUI folder.
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03-10-2010, 09:29 PM
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A Tundra Mammoth
Server: Luclin-Stromm
Forum posts: 60
File comments: 54
Uploads: 22
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Re: Great job
Quote:
Originally posted by a_ceara01
This is wonderful!! I only have one question/request: is it possible for me to edit the Actions window so that it can have a close and minimize box? I don't have screen space to keep it open all the time, but if I could keep it minimized for the clickies, that would just rock.
I tried setting sizable to true along with setting close and minimize box to true, but it didn't work. I also tried setting the template to WDT_Rounded instead of RoundedNoTitle, but that didn't work either.
Any suggestions would be much appreciated.
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Just turn on the selector window.
Open your options window.
Click the keys tab.
Select category UI.
Look for the key that opens the selector window.
Once the selector window opens, you can park it at the top of the screen. From that window you can open and close a variety of windows including the actions window with a click of a button.
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