GraphiteUI Updates 04-07-2019 Beta
File is now in the Downloads area of this site.
Located here: Graphite UI Updated Thanks to all who helped test. |
Resolution
How hard would it be to increase the resolution of the UI to 2560x1440?
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The only thing I am sure of is that the bottom bar would definitely need to be bigger. Maybe one day I could look into it, but it's not a priority. |
Zip Updated 3/25/2019
Fixed and added Merchant Window |
Zip Updated 3/27/2019
Fixed and added back AA Window. (See 1st post) |
Zip Updated 03/30/2019
Fixed and added GuildMangement and Raid Options Windows. All XML errors should now be gone. Focus now is to get fix outstanding issues like the Inventory Window. |
Sweet!
This is great! I couldn't even figure out how to mod it. I noticed Inventory is missing the Luck stat and there is no Task Overlay. Other than that you're doing great work!
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Thanks for that. Got the luck stat in. Task Overlay shows up for me. It's the default UI's of course, as there isn't yet a graphite skinned one. I will be doing it later. |
Zip Updated 3/31/2019
Fixed up Inventory and Task Window |
Item Display
The Item display does not show the armor or weapon ornamentation. Also is the a way to get rid of the title bar in the new chat windows?
:nana: Like everyone else I really glad that you are updating this great UI. Keep up the great work. :nana: Shadowreaper - Xegony |
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Can you post a screenshot of what you are talking about. Been away from game 7 years and not sure about this one. File updated with chat windows. Quote:
Thanks! :) |
Zip Updated 4/01/2019
Hotbar 11 Added and Optional Chat Windows. See post 1. On a side note. I won't be able to update again until late this week, Thursday or Friday. Thanks for all the nice dm's and comments :) |
Item Display
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Never mind once I deleted the Item display file and put it back in again it is working properly. Thank again for the great work. |
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3440 would be great too :) :nana: :eek: |
Bank slot 40
The bag slot 40 is missing in the big bank and bags go up to 44 slots now too. Was hoping you could take a look at that.
I also noticed that the map is not sizable, was also hoping you could make it so you can size it bigger. Thanks for considering. |
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If you could add a bag tab to the inventory, that would be awesome. I been loving this ui. mh272, you are crushing it thank you for your hard work. |
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Will look into both. I haven't seen any 44 slot bags. Only 40. Did DayBreak remove them from game? Quote:
Maybe at a later time. I kind of like it the way it is. Quote:
Interesting. You want the inventory bags to be displayed like the bags in the big bank window right? What would be the benefit of doing this? Quote:
Thanks! I am just updating it, all credit goes to the original author. |
New update. See first post.
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Efreeti Trunk 44 slot (Hunter reward from TBL)
Benefit for bag tab is kinda the same as benefit of bigbank window. Slim compact and everything is neat and orderly. Opens with your inventory, no need to place bags. Fnyyen has a nice set up for it: https://www.eqinterface.com/downloa...nfo.php?id=6775 If you make the map sizable, it will stretch North / South, just not East / West. I think most people like to stretch it open to see the bigger picture then smaller to focus on where they are. |
The convert button is missing in the Itemdisplay UI. This causes crashes when trying to view the Wishing lamp or any item that has a convert button on it.
Wishing lamp :http://everquest.allakhazam.com/db/...tml?item=134320 |
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Ok, fixed the 40th slot in big bank window, I added the slots for the 44 slot bags. Please test this if you can, I did it blind. Will do the bag tab for inventory window no ETA. Quote:
The convert button code was in EQUI_itemdisplay.xml, but the code was different. So I think DB updated it and was never updated in graphite. Hopefully it works now. |
File updated. See first post.
With this I think all original UI pieces are updated. If I find anything I will be sure to add it. I hope you continue to do the same. The plan is to upload the Graphite_Update file into the Patch section of the download area on Wednesday April 10th barring any major problems. Things planned but no ETA are -Skin Key Ring Window -Make a 2560px EQMain Window (Bottom Bar) -Add bags tab to inventory window Thanks all :) |
4/7/2019 update
Added bag tabs to inventory. |
Can you add pet target to the pet window? AS a Pet class, I find it hard it frustrating to not know what my pet has targeted.
Thank you for the bag inventory slot, that was a big win! |
Quest Window
Quest windows is great but I noticed I cant see the progress on kill sections. i.e. 11 of 32 kills completed.
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nevermind, I took care of it. If you go back to default and resize the columns smaller then you can go back to graphite and adjust them.
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Tabbed Bank
Not to be a pain, but would like to make another request. Can the big bank main bags be broken in to 2 tabs (like the Inventory)?
The reasoning is, because the maximum number of slots of bags have increased and the number of bank slots have increased, it causes other things (items on cursor, other open bags, display item windows) to not render, when you have to many things open. Things being big bank window, search window, a couple of display items tabs up or just too many bags open (Combination there of). Keep up the great work, a lot of people are loving this reincarnation of this UI. Thank you! |
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Yeah, I was going to do something for big bank because I dislike that a big slot bag would go on for miles! making you stretch the window. I don't know when, but I will do something. I am going to take a break for a week or so. I need to play the game, as well as do other IRL things. Quote:
No problem! :) |
File is now in the Downloads area. See first post.
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more more more
It looks like a lot of work and not a priority but I found a BUNCH of windows not skinned: Calendar, Item Overflow, Find Item, Advanced Loot, Loot Filters, Mail, Marketplace, just too many. If I knew what skins to use on what windows, I could do this myself but I'm just not sure.
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