You will need to add the Texture to your EQUI_Animations.xml file as well as change the following lines to match your cursor:
Code:
<Ui2DAnimation item="A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>230</X>
<Y>40</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>4</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
For example, I use the tking arrowhead cursor and my EQUI_Animations.xml looks like this:
Code:
<TextureInfo item="tk_arrow.tga">
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>tk_arrow.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>