I have been trying to get soran ui working lately by piecing together little parts of different ui's and i have been getting the results i am looking for but there are items that make that ui unlike others which is why in my opinion it was one of the best cleric ui's there ever was.
just recently i started playing a cleric as a main again and i want this ui running. i am not a coder by any means so this is making it very difficult. i can do some decent graphics design and can write in html but have almost no xml experience.
with this said there are a few ui files that i am trying to get fixed the biggest being the players window
my goal is to get this fixed but if you wouldnt mind i have been trying to get enough info together by reading the forums and such so i can debug these myself
below is the code of the EQUI_PlayerWindow the file for the ui is located at
http://www.eqinterface.com/download...oad.php?id=3961
i uploaded what i have pieced together so far and its located at
http://www.eqinterface.com/download...oad.php?id=5606
thanks for the help and look forward to the feedback
Code:
<?xml version="1.0"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/>
<TextureInfo item="AttackIndicator.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>6</X>
<Y>0</Y>
</Location>
<Size>
<CX>155</CX>
<CY>2</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="A_AttackIndicatorAnim">
<ScreenID>A_AttackIndicatorAnim</ScreenID>
<Animation>A_AttackIndicator</Animation>
</StaticAnimation>
<Label item="Player_HPLabel">
<ScreenID>PlayerHPLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>12</Y>
</Location>
<Size>
<CX>100</CX>
<CY>20</CY>
</Size>
<Text>Hit points:</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="Player_ManaLabel">
<ScreenID>PlayerManaLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>163</X>
<Y>12</Y>
</Location>
<Size>
<CX>100</CX>
<CY>20</CY>
</Size>
<Text>Mana:</Text>
<TextColor>
<R>0</R>
<G>225</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="Player_Health">
<ScreenID>PlayerHP</ScreenID>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>2</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Text></Text>
<TextColor>
<R>4</R>
<G>197</G>
<B>220</B>
</TextColor>
<EQType>17</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_Mind">
<ScreenID>PlayerMind</ScreenID>
<Font>5</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>28</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Text></Text>
<TextColor>
<R>4</R>
<G>197</G>
<B>220</B>
</TextColor>
<EQType>124</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HpPerc">
<ScreenID>PlayerMindPercentsign</ScreenID>
<Font>4</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>2</Y>
</Location>
<Size>
<CX>52</CX>
<CY>20</CY>
</Size>
<EQType>19</EQType>
<Text></Text>
<TextColor>
<R>4</R>
<G>197</G>
<B>220</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="Player_MindPerc">
<ScreenID>PlayerMindMax</ScreenID>
<Font>4</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>28</Y>
</Location>
<Size>
<CX>52</CX>
<CY>20</CY>
</Size>
<Text>1000/1000</Text>
<TextColor>
<R>4</R>
<G>197</G>
<B>220</B>
</TextColor>
<EQType>20</EQType>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Gauge item="Player_HPGauge">
<ScreenID>PlayerHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>122</CX>
<CY>24</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>180</R>
<G>0</G>
<B>20</B>
</FillTint>
<LinesFillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>SoranSquatGaugeFill</Background>
<Fill>SoranSquatGaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Pet_HP">
<ScreenID>PetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>58</X>
<Y>29</Y>
</Location>
<Size>
<CX>95</CX>
<CY>1</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>200</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_MindGauge">
<ScreenID>PlayerHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>26</Y>
</Location>
<Size>
<CX>122</CX>
<CY>24</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>0</G>
<B>150</B>
</FillTint>
<LinesFillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>SoranSquatGaugeFill</Background>
<Fill>SoranSquatGaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>-->
<!--<LinesFill>A_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Screen item="PlayerWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>130</X>
<Y>100</Y>
</Location>
<Size>
<CX>130</CX>
<CY>55</CY>
</Size>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>The Breath Meter</TooltipReference>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Player_HPGauge</Pieces>
<Pieces>Player_MindGauge</Pieces>
<!-- <Pieces>Player_HPLabel</Pieces> -->
<!-- <Pieces>Player_ManaLabel</Pieces> -->
<Pieces>Player_Health</Pieces>
<Pieces>Player_Mind</Pieces>
<Pieces>Player_MindPerc</Pieces>
<Pieces>Player_HpPerc</Pieces>
<Pieces>A_AttackIndicatorAnim</Pieces>
<Pieces>Pet_HP</Pieces>
</Screen>
</XML>