02-09-2011, 04:50 PM
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#1
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A Ghoul
Join Date: Nov 2007
Posts: 11
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Old Default UI Update Help Please
Last edited by flextor2 : 02-09-2011 at 05:08 PM.
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02-09-2011, 05:14 PM
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#2
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A Gray Wolf
Join Date: Mar 2004
Posts: 4
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Yes please
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02-09-2011, 08:26 PM
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#3
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A Gray Wolf
Join Date: Nov 2002
Posts: 5
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to fix it do this:
go into your UI folder.
open equi_animations
go to the very end of the file.
just above the </xml> tag (which should be the very last thing in the file) paste this in and the UIs mentioned above should all work:
<Ui2DAnimation item="A_BlueBtnNormal">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnFlyby">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>319</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnPressed">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>399</X>
<Y>140</Y>
</Location>
<Size>
<CX>72</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BlueBtnDisabled">
<Frames>
<Texture>RE_buttons.tga</Texture>
<Location>
<X>239</X>
<Y>161</Y>
</Location>
<Size>
<CX>72</CX>
<CY>20</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
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02-09-2011, 08:54 PM
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#4
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A Fire Beetle
Join Date: Feb 2006
Posts: 3
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trouble with edit function
i see the folder your talking about, and even the code. but it wont let me edit the content.
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02-09-2011, 09:21 PM
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#5
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A Gray Wolf
Join Date: Nov 2002
Posts: 5
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Quote:
Originally Posted by Madness63
i see the folder your talking about, and even the code. but it wont let me edit the content.
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you need to right-click the equi_animations files and select open with > notepad.
that will let you edit it, if you've never edited a UI .xml file before it opens with a read-only program by default, some stupid IE related thing.
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02-09-2011, 09:32 PM
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#6
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A Bat
Join Date: Feb 2005
Posts: 1
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Didn't work for me...
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02-09-2011, 09:48 PM
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#7
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A Bat
Join Date: Oct 2002
Server: Saryrn
Posts: 1
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Thanks. That fixed it.
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02-09-2011, 09:59 PM
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#8
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A Fire Beetle
Join Date: Feb 2006
Posts: 3
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hmmm
ok did that. but now it wont let me save it. keep getting access denied. GAHHHHHHhhhhhHHHHHHHhhh
lol why oh why did they ever change the UI?
and thanks for the help. love the game, hate the default UI
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02-09-2011, 10:45 PM
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#9
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A Ghoul
Join Date: Nov 2007
Posts: 11
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Sateryn,
I would like to thank you very much for that info. It worked great the first time on both my PC's that each use a differnt OLD DEFAULT UI.
Thank you
Flex
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02-10-2011, 01:04 AM
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#10
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A Gray Wolf
Join Date: Nov 2002
Posts: 5
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to those who said it doesn't work:
it's possible your UI has more mods in it that needs adjusting - the fix i posted above will correct the issue for most default_old based UIs, but it only fixes 1 potential problem introduced with today's patch, and there are others.
basically two files got borked today:
EQUI_Animations and EQUI_Templates.
for those interested and industrious, to fix the problems you can do this:
1. go to your EQ folder, locate UIerrors.txt, and open it.
2. ignore all the "couldn't find blahblah, using default folder instead" stuff.
3. at the end of the text file should be a bunch of XML errors.
90% of these for 90% of you will either end in the text string "was referenced but not found!" or will say something like "could not find.. blahblah"
these are the files in the template and the animation files they added, and are what is breaking your UI.
to fix it you need to look at the names referenced in the error messages in your UIerrors file.
copy and paste the object the error is referencing (for example, BlueBtn_CDT or something that looks kinda like that)
go into the "default" folder in your UIfiles folder.
open the EQUI_Templates and do a search for the file name from the error message in your UIerrors file.
if you find it, copy the section of code surrounding it and paste that into the EQUI_Templates file in your custom folder (assuming you have one).
if you do NOT find it, perform the same steps above in the EQUI_Animations file.
you may have to do this several times, and it's insanely tedious, but it will fix all your errors.
if this code makes you go cross-eyed and you're not wanting to wait on a fix release for your UI, you can check out the updated old_default modded UI i posted today, or PM me with the content of your UIerrors file and i'll reply with where to look... though i warn you that may take a day or two, i'm both incredibly lazy and at work during the daylight hours.
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02-10-2011, 02:09 AM
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#11
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A Bat
Join Date: Sep 2006
Posts: 1
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I am using the Drakah UI but unfortunately the fix does not seem to work. I do not see a post with the modded default old you made Tearsin, where can I find it?
thanks
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02-10-2011, 02:38 AM
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#12
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Skinning Guru
Join Date: Jul 2002
Posts: 1,076
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Everyone is so impatient
Default Old, as well as the others, are now updated here on EQInterface.
You are always welcome to check my site at www.shakahr.com since I do updates and test updates there 1st before I upload them here.
__________________
Regards,
Drakah
shakahr.com
Remember...it is only a GAME
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02-10-2011, 03:27 AM
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#13
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A Gray Wolf
Join Date: Feb 2006
Posts: 9
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I got this? what do i do now?
Hello i checked my uierrors file..and at the end i got this >
[Thu Feb 10 03:22:42 2011] [Line:20189 Source:UIFiles\Greg2\EQUI_Animations.xml] Schema error - Duplicate item A_BlueBtnNormal
[Thu Feb 10 03:22:42 2011] Error reading XML.
umm duplicate? how would i fix that? im not afriadto move stuff around in the files..with a little direction plz. thanks.
Oh ya im working on Mavs ranger ui. Am i supposed to paste the defult eq_animations file to the custom ui file first?
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02-10-2011, 05:36 AM
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#14
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A Snow Cougar
Join Date: Jan 2003
Posts: 46
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__________________
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02-10-2011, 09:40 AM
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#15
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A Gray Wolf
Join Date: Mar 2004
Posts: 4
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Thanks everyone for the awesome updates to old default, its definitely appreciated!
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