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Old 02-07-2003, 10:44 PM   #1
GunnyBurlfoot
A Fire Beetle
 
Join Date: Oct 2002
Posts: 2
Default Will I have any future problems?

In my "inventory fix" to my old style inventory window, I simply added the InvSlot0 lines I found in the default EQ_inventory.xml, , altered the X and Y coordinates to make sense in my inventory layout, and then added on the bottom grouping of lines the "<Pieces>InvSlot0</Pieces>" line

Much to my surprise, it works! I even get the Charm tag when I put my mouse over the slot.

Is this all I need to do? Is it that simple?

(Every other time I've asked that question in my life, it never has been )

Please let me know if I have actually done something right the first try, or have doomed myself to when LoY is released, going "Why won't this #$)*# Charm fit in my )(#*$)#( Charm slot ?!?!?!?"





Thanks !

P.S. Here's a pic of my little modification.. to this old style inventory mod. I don't know who the original author is, cause I can't find it in the archives, and they didn't put a line in the XML code telling me Kudos to whomever did it originally though!
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File Type: jpg invmod.jpg (158.3 KB, 34 views)
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Old 02-08-2003, 01:00 AM   #2
Gniss Fleshmend
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Join Date: Aug 2002
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Well, I HOPE you did it right, that's exactly what I did. if you messed up, we're both outta luck. =)
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Old 02-08-2003, 10:16 AM   #3
Qwillian
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I did the same, got things working without errors in a slightly modified inventory window.

Here's hoping they don't change it again... hahaha!

For the curious, I've attached a ss of my inv window
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File Type: jpg invwdw.jpg (32.9 KB, 12 views)
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Old 02-08-2003, 12:23 PM   #4
Cairenn
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Well, considering those are the instructions posted in the Patch Fixes forum ...

you did it right
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