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Oh!! What Editor have you made ? |
Orignal message deleted. There is no ranting or flameing on our boards.
Thanks. |
Ok to get this out sooner the first really functional release will need a very strict format. Building in checks for non-strict format takes time. Make sure there are no spaces before or after < and >. If you have "attribute = 'something' " the spaces around the = sign are fine thats is easy to compensate for, but if you had "attribute = ' something ' " then the parser will think those spaces are part of the string unless you want it to have those. If you are places a value between two tags no multilining with the enter key if it wordwraps then fine.
Use <tag>value</tag> and not <tag> value </tag>. This is only so I can get a decent version out sooner. I will add this in later also no multilining with the tags either. Use <tag attribute1="val1" attribute2="val2"/> and not <tag attribute1="val1" attribute2="val2" />. In both examples the syntax is correct and a web browser can read that, but my program won't be able to at first. Please follow these guidelines. I will add in a check so if it doesn't understand it it will let you know exactly where and it wont just crash it just skips it. |
Sorry i wasn't trying to rag on the poster.
What Editor do I use? Presently I use the editor that comes with Borlands JBuilder enterprise. But I can use just about any editor that is already out there. I prefer Java Editors not that I am a big fan of java but for Images animations and displays they just cant be beat. I edit in XML and xml is everywhere don't fight it join it. XML is just a container that allows any platform to use its own language to implement the content of the container. Example from the source of this web page comes. Code:
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I'm just going to direct you guys to my other post in this thread which is very relevant. http://www.eqinterface.com/forums/s...ead.php?p=86361
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THIS IS MY TRADER PC: (all he does is sit in Baz and sell)
CPU speed: 733Mhz RAM: 256mb Operating System: WIN XP V2002 Ticks 1: 39866 Ticks 2: 40099 Ticks 3: 40325 Ticks 4: 40084 Ticks 5: 40041 Ticks per second: 3579545 So what exactly are you asking for these test results for? So you get an overall Idea of what type of systems are going to be running the program? |
3 diff systems i have up at all times
CPU speed:celeron 2ghz RAM:1 gig Operating System:xp Ticks 1:23077 Ticks 2:23890 Ticks 3:23388 Ticks 4:23966 Ticks 5:23133 Ticks per second:3579545 CPU speed:amd atholon xp 2600+ ( 2.13 ghz ) RAM:512 mb Operating System:xp sp2 Ticks 1:12515 Ticks 2:12752 Ticks 3:12760 Ticks 4:12706 Ticks 5:12519 Ticks per second:35779545 CPU speed: p4 2.8 ghz RAM:512 mb Operating System:xp sp2 Ticks 1:15093 Ticks 2:15286 Ticks 3:15834 Ticks 4:16246 Ticks 5:15742 Ticks per second:3579545 Note this system had eq running in background hope these test helps ya |
OH GreenDragon, been meaning to mention this.
Will it be possible to add in some sort of UI INI parser, as well as a default location within the file that it has, that would display the windows relative to the resolution to move windows around (with a zoom feature) without having to go in and out of EQ? Hope I explained that right... |
INI parser will be alot easier than XML. I am gathering these results to see how efficient my algorithum is and how fast it will run. I don't want a person waiting 10 minutes before they even get to look at the first file if you know what I mean. Maybe INI parse will be done before the XML editor because that is so simple I can write that in just a few hours. Later today I will have the newest version of the XML editor out.
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Will be fun to test, looking foward to it.
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Sorry about the no post last night, but I hurt my knee playing DDR. I slipped off the pad and smashed my knee really bad it swelled and started bleeding so I went home and slept untill this evening. I'm off to work on it now though.
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eq types
Here's an idea may be stupid i dunno, but what about a dummy file with dummy info in it for the different eq types, so that the editor has something to display to give us a feel for how it will look in game.
Guess a few examples would be, like dummy info for merchant window, aa window, any type of windows that only show info from sonys servers. It wouldnt have to fill all the space but just a bit to give us the feel 2-3 merchant items, couple aa names/cost etc. Also on zoom, viewing the final window in editor, would be nice to have a zoom of 100% ( full size in game ), default then be able to zoom in for close up movement of items etc. I myself know your puting a lot of work into this and I for one wish to thank you for doing it. I hope nothing in DoD slows you down, and from what i see in the files posted on site, is not much changing, only window i see myself losing for the time, is my mini inventory, alrdy updated bank. Anyway thnx agian for working on this for us all. |
My Parse
CPU speed: 3.0 Ghz
RAM: 1 Gb Operating System: Windows XP Pro Ticks 1: 22966141 Ticks 2: 23511727 Ticks 3: 22890637 Ticks 4: 24468330 Ticks 5: 22957717 Ticks per second: 3000200000 I too would be very interested in Beta testing for you, thanks for all the hard work! Bonechip (AKA Sparxx) |
CPU speed: AMD Athlon 64 X2 4400+ 2.21GHz
RAM: 2048mb Operating System: WIN XP V2002 Ticks 1: 21681 Ticks 2: 13068 Ticks 3: 13320 Ticks 4: 12715 Ticks 5: 13858 Ticks per second: 3579545 Will be happy to beta test :D |
is this editor still a hopefull reality... or has if fallen to it's death. any chance on an update on your progress if you are still working on it?
would be nice to have if you are still working on this, if not... well we can all still dream of something will happen oneday ::sigh:: ::waiting patiently and hopeful:: |
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