12-13-2009, 10:11 PM
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#1
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A Ghoul
Join Date: Aug 2006
Posts: 15
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Buff Window Fix Request
Would love to have the 5 new buffslots added to this. The *space* for them is already there, but the numbers/icons/ect are not. Buffs will land in the spaces, but I'm unable to see them. If anyone could fix this for me, I would appreciate it greatly.
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12-14-2009, 09:44 AM
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#2
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A Weathered Clockwork
Join Date: Aug 2002
Server: tunare
Posts: 325
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maybe this would work for you?
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12-14-2009, 12:38 PM
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#3
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A Wooly Rhino
Join Date: May 2006
Posts: 76
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Here is how
Have a look at the How - to - do - Guide found here
SmileyFAAce
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12-14-2009, 06:13 PM
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#4
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A Ghoul
Join Date: Aug 2006
Posts: 15
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I did, Smiley... and I butchered it =( That one just went to default for me Kal.
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12-14-2009, 07:01 PM
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#5
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A Wooly Rhino
Join Date: May 2006
Posts: 76
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I updated it some.. maybe it's a bit better for you : )
Clearbrooke,
Sorry, I noticed you have Anchors in the code of your Buff Window. My Guide is not a guide for code of Anchors..
I had it half done for you but then saw the anchors. I don't get into anchors.
Sorry again , but I fixed it and it's in my next few posts
SmileyFAAce
Last edited by SmileyFAAce : 12-14-2009 at 09:16 PM.
Reason: I'm sorry, I'm not a real UI Author, but I did stay at a Holiday Inn Express lastnight!
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12-14-2009, 07:42 PM
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#6
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A Wooly Rhino
Join Date: May 2006
Posts: 76
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Sigh
Quote:
Originally Posted by Kalthazz
maybe this would work for you?
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I have to say this.
You don't know what your doing.
this window is coded 25 buffs..
Code:
<Button item="BW_Buff24_Place">
<ScreenID>Buff24Place</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>406</X>
<Y>100</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>25</Text>
<TextColor>
<R>185</R>
<G>175</G>
<B>125</B>
<Alpha>255</Alpha>
</TextColor>
<ButtonDrawTemplate />
<Font>3</Font>
</Button>
<Label item="BW_Buff0_Label">
<ScreenID>Buff0_Label</ScreenID>
<Font>1</Font>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>70</CX>
<CY>23</CY>
</Size>
<AlignCenter>true</AlignCenter>
<TopAnchorToTop>False</TopAnchorToTop>
<EQType>500</EQType>
<Location>
<X>22</X>
<Y>0</Y>
</Location>
</Label>
<Label item="BW_Buff1_Label">
<ScreenID>Buff1_Label</ScreenID>
<Font>1</Font>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>70</CX>
<CY>23</CY>
</Size>
<AlignCenter>true</AlignCenter>
<TopAnchorToTop>False</TopAnchorToTop>
<EQType>501</EQType>
<Location>
<X>22</X>
<Y>24</Y>
</Location>
</Label>
<Label item="BW_Buff2_Label">
This is all I need to view to see it isn't coded for 25 +.
The person asked for an updated 5 extra buff slots.
Why would you even say to try a window that is not updated the 5 slots?
I actually had to have a post of mine deleated because of your input that was totally confusing.
SmileyFAAce
Last edited by SmileyFAAce : 12-14-2009 at 09:14 PM.
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12-14-2009, 08:40 PM
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#7
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Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,050
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Anchors do not have to be used. you can remove all anchor comments and just set it to <HorizontalFirst>true</HorizontalFirst> if you want the buffs to goo horizontal first or <HorizontalFirst>false</HorizontalFirst> if you want the buffs vertical. of course you have to place the different items in to a layout box.
Hal
Quote:
Originally posted by SmileyFAAce
I have to say this.
You don't know what your doing.
OMG That is some funny stuff--- Kalthazz sure is getting some peoples ire up.
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12-14-2009, 08:52 PM
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#8
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A Wooly Rhino
Join Date: May 2006
Posts: 76
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Quote:
Originally Posted by Halelen
Anchors do not have to be used. you can remove all anchor comments and just set it to <HorizontalFirst>true</HorizontalFirst> if you want the buffs to goo horizontal first or <HorizontalFirst>false</HorizontalFirst> if you want the buffs vertical. of course you have to place the different items in to a layout box.
Hal
Quote:
Originally posted by SmileyFAAce
I have to say this.
You don't know what your doing.
OMG That is some funny stuff--- Kalthazz sure is getting some peoples ire up.
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Help ! .. hiyas Hal
How do I post the file xml like they did:P?
How do I attatch files like in post #1
I fixed his Buff window
SmileyFAAce
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12-14-2009, 08:54 PM
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#9
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Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,050
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look down when ya post and see the manage attachments click that locate the file and bang your golden
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12-14-2009, 09:06 PM
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#10
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A Wooly Rhino
Join Date: May 2006
Posts: 76
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Quote:
Originally Posted by Halelen
Anchors do not have to be used. you can remove all anchor comments and just set it to <HorizontalFirst>true</HorizontalFirst> if you want the buffs to goo horizontal first or <HorizontalFirst>false</HorizontalFirst> if you want the buffs vertical. of course you have to place the different items in to a layout box.
Hal
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Code:
<Button item="BW_Buff2_Button">
<ScreenID>Buff2</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>50</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>48</TopAnchorOffset>
<BottomAnchorOffset>72</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>100</RightAnchorOffset>
</Button>
Where does this go <HorizontalFirst>true</HorizontalFirst>
Show me plz
SmileyFAAce
Baah you loged
Last edited by SmileyFAAce : 12-14-2009 at 09:40 PM.
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12-14-2009, 09:47 PM
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#11
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A Ghoul
Join Date: Aug 2006
Posts: 15
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That worked! Thank you SO much! The numbers are off, but tbh, I don't care much about the numbers, I just wanted to be able to SEE the buffs. Thank you, thank you, thank you!
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12-14-2009, 10:03 PM
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#12
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Lord Doljonijiarnimorinar
Join Date: Jan 2003
Server: Povar
Posts: 1,050
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Quote:
Originally Posted by SmileyFAAce
Code:
<Button item="BW_Buff2_Button">
<ScreenID>Buff2</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>50</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>48</TopAnchorOffset>
<BottomAnchorOffset>72</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>100</RightAnchorOffset>
</Button>
Where does this go <HorizontalFirst>true</HorizontalFirst>
Show me plz
SmileyFAAce
Baah you loged
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Code:
<TileLayoutBox item="BW_Labels">
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>true</Style_Transparent>
<Style_Tooltip>false</Style_Tooltip>
<LeftAnchorOffset>23</LeftAnchorOffset>
<TopAnchorOffset>5</TopAnchorOffset>
<Spacing>23</Spacing>
<SecondarySpacing>0</SecondarySpacing>
<HorizontalFirst>true</HorizontalFirst> <----- HERE
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>true</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>BW_Buff0_Label</Pieces>
<Pieces>BW_Buff1_Label</Pieces>
<Pieces>BW_Buff2_Label</Pieces>
<Pieces>BW_Buff3_Label</Pieces>
<Pieces>BW_Buff4_Label</Pieces>
<Pieces>BW_Buff5_Label</Pieces>
<Pieces>BW_Buff6_Label</Pieces>
<Pieces>BW_Buff7_Label</Pieces>
<Pieces>BW_Buff8_Label</Pieces>
<Pieces>BW_Buff9_Label</Pieces>
<Pieces>BW_Buff10_Label</Pieces>
<Pieces>BW_Buff11_Label</Pieces>
<Pieces>BW_Buff12_Label</Pieces>
<Pieces>BW_Buff13_Label</Pieces>
<Pieces>BW_Buff14_Label</Pieces>
<Pieces>BW_Buff15_Label</Pieces>
<Pieces>BW_Buff16_Label</Pieces>
<Pieces>BW_Buff17_Label</Pieces>
<Pieces>BW_Buff18_Label</Pieces>
<Pieces>BW_Buff19_Label</Pieces>
<Pieces>BW_Buff20_Label</Pieces>
<Pieces>BW_Buff21_Label</Pieces>
<Pieces>BW_Buff22_Label</Pieces>
<Pieces>BW_Buff23_Label</Pieces>
<Pieces>BW_Buff24_Label</Pieces>
<Pieces>BW_Buff25_Label</Pieces>
<Pieces>BW_Buff26_Label</Pieces>
<Pieces>BW_Buff27_Label</Pieces>
<Pieces>BW_Buff28_Label</Pieces>
<Pieces>BW_Buff29_Label</Pieces>
</TileLayoutBox>
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