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So basically, the icons cannot be resized on a 'per window' basis you have to resize the actual graphic file which will effect the icons globally.
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Maybe...
This is just an idea that has worked for other items such as guages and buttons...
Make a 2nd Set of graphic files for the alt size(s)
Orgional <----------> New
gemicons01.tga <--> gemicons01b.tga
gemicons02.tga <--> gemicons02b.tga
gemicons03.tga <--> gemicons03b.tga
Resize the B set to the size you want for the grid.
Define and write up a whole new set of UI2D_animation for the A_SpellGems, maybe call it A_SpellGemsB. Copy and make a new set of the xml code for the frame, border and background too.
These you should be able to leave in your hotbox xml file or what ever window your working with. and assign the calls in the xml to use your B version vs default.
This in theory should work... if their is any hard-coded parts to where you may only use A_SpellGems vs defining your own then your sol, however if it does work then you could have a seperate set of icons for buffs, hot boxes, and spell casting windows...