Hello everyone!
I'm working my way through updating the Emil UI and am having some trouble with the Inventory window.
Everything I do seems to break it and I'm totally at a loss. Can someone please show me how to update the file or tell me what I should be doing? Below is the code I'm trying to work with ... and I'm thoroughly confused.
Thanks in advance for any help you can provide!
Code:
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Label item="EbonShardsLabel">
<ScreenID>EbonShardsLabel</ScreenID>
<Font>3</Font>
<Text>Ebon Crystals</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>95</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>341</X>
<Y>53</Y>
</Location>
</Label>
<Label item="RadiantShardsLabel">
<ScreenID>RadiantShardsLabel</ScreenID>
<Font>3</Font>
<Text>Radiant Crystals</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>93</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>342</X>
<Y>4</Y>
</Location>
</Label>
<Button item="IW_ReclaimButton">
<ScreenID>IW_ReclaimButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>260</X>
<Y>104</Y>
</Location>
<Size>
<CX>47</CX>
<CY>18</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Reclaim</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<!-- IS_CHARM 1 -->
<InvSlot item="InvSlot0">
<ScreenID>InvSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>160</X>
<Y>95</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvCharm</Background>
<EQType>0</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_L_EAR 1 -->
<InvSlot item="InvSlot1">
<ScreenID>InvSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>5</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvEar</Background>
<EQType>1</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_HEAD 2 -->
<InvSlot item="InvSlot2">
<ScreenID>InvSlot2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>115</X>
<Y>5</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvHead</Background>
<EQType>2</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_FACE 3 -->
<InvSlot item="InvSlot3">
<ScreenID>InvSlot3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>5</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvFace</Background>
<EQType>3</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_R_EAR 4 -->
<InvSlot item="InvSlot4">
<ScreenID>InvSlot4</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>5</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvEar</Background>
<EQType>4</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_NECK 5 -->
<InvSlot item="InvSlot5">
<ScreenID>InvSlot5</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>55</X>
<Y>5</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvNeck</Background>
<EQType>5</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_SHOULDERS 6 -->
<InvSlot item="InvSlot6">
<ScreenID>InvSlot6</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>65</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvShoulders</Background>
<EQType>6</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_ARMS 7 -->
<InvSlot item="InvSlot7">
<ScreenID>InvSlot7</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>70</X>
<Y>35</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvArms</Background>
<EQType>7</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_ABOUT_BODY 8 -->
<InvSlot item="InvSlot8">
<ScreenID>InvSlot8</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>70</X>
<Y>65</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvAboutBody</Background>
<EQType>8</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_L_WRIST 9 -->
<InvSlot item="InvSlot9">
<ScreenID>InvSlot9</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>35</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvWrist</Background>
<EQType>9</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_R_WRIST 10 -->
<InvSlot item="InvSlot10">
<ScreenID>InvSlot10</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>130</X>
<Y>35</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvWrist</Background>
<EQType>10</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_RANGE 11 -->
<InvSlot item="InvSlot11">
<ScreenID>InvSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>70</X>
<Y>95</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvRange</Background>
<EQType>11</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_HANDS 12 -->
<InvSlot item="InvSlot12">
<ScreenID>InvSlot12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>35</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvHands</Background>
<EQType>12</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_PRIMARY 13 -->
<InvSlot item="InvSlot13">
<ScreenID>InvSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>95</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvPrimary</Background>
<EQType>13</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_SECONDARY 14 -->
<InvSlot item="InvSlot14">
<ScreenID>InvSlot14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>95</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvSecondary</Background>
<EQType>14</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_L_FINGERS 15 -->
<InvSlot item="InvSlot15">
<ScreenID>InvSlot15</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>35</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvRing</Background>
<EQType>15</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_R_FINGERS 16 -->
<InvSlot item="InvSlot16">
<ScreenID>InvSlot16</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>160</X>
<Y>35</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvRing</Background>
<EQType>16</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_CHEST 17 -->
<InvSlot item="InvSlot17">
<ScreenID>InvSlot17</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>65</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvChest</Background>
<EQType>17</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_LEGS 18 -->
<InvSlot item="InvSlot18">
<ScreenID>InvSlot18</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>130</X>
<Y>65</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvLegs</Background>
<EQType>18</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_FEET 19 -->
<InvSlot item="InvSlot19">
<ScreenID>InvSlot19</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>160</X>
<Y>65</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvFeet</Background>
<EQType>19</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_WAIST 20 -->
<InvSlot item="InvSlot20">
<ScreenID>InvSlot20</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>65</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvWaist</Background>
<EQType>20</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- IS_AMMO 21 -->
<InvSlot item="InvSlot21">
<ScreenID>InvSlot21</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>130</X>
<Y>95</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvPowerSource</Background>
<EQType>21</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item="InvSlot22">
<ScreenID>InvSlot22</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>95</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_InvAmmo</Background>
<EQType>22</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<!-- root inv slots, IS_B1 to IS_B8 -->
<InvSlot item="InvSlot23">
<ScreenID>InvSlot23</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>198</X>
<Y>5</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>23</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item="InvSlot24">
<ScreenID>InvSlot24</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>198</X>
<Y>35</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>24</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item="InvSlot25">
<ScreenID>InvSlot25</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>198</X>
<Y>65</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>25</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item="InvSlot26">
<ScreenID>InvSlot26</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>198</X>
<Y>95</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>26</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item="InvSlot27">
<ScreenID>InvSlot27</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>228</X>
<Y>5</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>27</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item="InvSlot28">
<ScreenID>InvSlot28</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>228</X>
<Y>35</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>28</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item="InvSlot29">
<ScreenID>InvSlot29</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>228</X>
<Y>65</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>29</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<InvSlot item="InvSlot30">
<ScreenID>InvSlot30</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>228</X>
<Y>95</Y>
</Location>
<Size>
<CX>28</CX>
<CY>28</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>30</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
<Button item="IW_GoodPoints">
<ScreenID>IW_GoodPoints</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>260</X>
<Y>128</Y>
</Location>
<Size>
<CX>48</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>12</CX>
<CY>12</CY>
</DecalSize>
</Button>
<Button item="IW_EvilPoints">
<ScreenID>IW_EvilPoints</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>128</Y>
</Location>
<Size>
<CX>48</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_SilverCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>12</CX>
<CY>12</CY>
</DecalSize>
</Button>
<Button item="IW_Money0">
<ScreenID>IW_Money0</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>128</Y>
</Location>
<Size>
<CX>48</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>12</CX>
<CY>12</CY>
</DecalSize>
</Button>
<Button item="IW_Money1">
<ScreenID>IW_Money1</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>128</Y>
</Location>
<Size>
<CX>48</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_GoldCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>12</CX>
<CY>12</CY>
</DecalSize>
</Button>
<Button item="IW_Money2">
<ScreenID>IW_Money2</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>128</Y>
</Location>
<Size>
<CX>48</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_SilverCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>12</CX>
<CY>12</CY>
</DecalSize>
</Button>
<Button item="IW_Money3">
<ScreenID>IW_Money3</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>160</X>
<Y>128</Y>
</Location>
<Size>
<CX>48</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>9999</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_CopperCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>1</X>
<Y>3</Y>
</DecalOffset>
<DecalSize>
<CX>12</CX>
<CY>12</CY>
</DecalSize>
</Button>
<Button item="IW_Skills">
<ScreenID>IW_Skills</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>148</Y>
</Location>
<Size>
<CX>47</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Skills</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IW_AltAdvBtn">
<ScreenID>IW_AltAdvBtn</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>148</Y>
</Location>
<Size>
<CX>47</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Alt Adv</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IW_Destroy">
<ScreenID>IW_Destroy</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>148</Y>
</Location>
<Size>
<CX>47</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Destroy</Text>
<TextColor>
<R>200</R>
<G>25</G>
<B>25</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<StaticAnimation item="ClassAnim">
<ScreenID>ClassAnim</ScreenID>
<Location>
<X>266</X>
<Y>13</Y>
</Location>
<Size>
<CX>36</CX>
<CY>80</CY>
</Size>
<!-- Do NOT include an animation here since it messes with other UIs. Instead an animation instance is dynamically created and used. -->
</StaticAnimation>
<Screen item="IW_CharacterView">
<ScreenID>IW_CharacterView</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>260</X>
<Y>5</Y>
</Location>
<Size>
<CX>48</CX>
<CY>95</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>Drop Item Here to Auto Equip</TooltipReference>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>ClassAnim</Pieces>
</Screen>
<Button item="IW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>260</X>
<Y>148</Y>
</Location>
<Size>
<CX>47</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Done</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IW_FacePick">
<ScreenID>IW_FacePick</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>148</Y>
</Location>
<Size>
<CX>47</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Face</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IW_Tinting">
<ScreenID>IW_Tinting</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>160</X>
<Y>148</Y>
</Location>
<Size>
<CX>47</CX>
<CY>18</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Dye</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Gauge item="IW_ExpGauge">
<ScreenID>ExpGauge</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>600</X>
<Y>144</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>150</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>80</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>4</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item="IW_NextLevel">
<ScreenID>NextLevelLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>600</X>
<Y>124</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Text>NEXT LEVEL</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="IW_AltAdv">
<ScreenID>AltAdvLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>600</X>
<Y>352</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Text>ALT. ADV.</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Gauge item="IW_AltAdvGauge">
<ScreenID>AltAdvGauge</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>600</X>
<Y>368</Y>
</Location>
<Size>
<CX>0</CX>
<CY>10</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>150</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>40</G>
<B>150</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>5</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Page item ="IW_InvPage">
<ScreenID>InvPage</ScreenID> <Font>1</Font>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Inv</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>InvSlot0</Pieces>
<Pieces>InvSlot1</Pieces>
<Pieces>InvSlot2</Pieces>
<Pieces>InvSlot3</Pieces>
<Pieces>InvSlot4</Pieces>
<Pieces>InvSlot5</Pieces>
<Pieces>InvSlot6</Pieces>
<Pieces>InvSlot7</Pieces>
<Pieces>InvSlot8</Pieces>
<Pieces>InvSlot9</Pieces>
<Pieces>InvSlot10</Pieces>
<Pieces>InvSlot11</Pieces>
<Pieces>InvSlot12</Pieces>
<Pieces>InvSlot13</Pieces>
<Pieces>InvSlot14</Pieces>
<Pieces>InvSlot15</Pieces>
<Pieces>InvSlot16</Pieces>
<Pieces>InvSlot17</Pieces>
<Pieces>InvSlot18</Pieces>
<Pieces>InvSlot19</Pieces>
<Pieces>InvSlot20</Pieces>
<Pieces>InvSlot21</Pieces>
<Pieces>InvSlot22</Pieces>
<Pieces>InvSlot23</Pieces>
<Pieces>InvSlot24</Pieces>
<Pieces>InvSlot25</Pieces>
<Pieces>InvSlot26</Pieces>
<Pieces>InvSlot27</Pieces>
<Pieces>InvSlot28</Pieces>
<Pieces>InvSlot29</Pieces>
<Pieces>InvSlot30</Pieces>
<Pieces>IW_Money0</Pieces>
<Pieces>IW_Money1</Pieces>
<Pieces>IW_Money2</Pieces>
<Pieces>IW_Money3</Pieces>
<Pieces>IW_Skills</Pieces>
<Pieces>IW_AltAdvBtn</Pieces>
<Pieces>IW_Destroy</Pieces>
<Pieces>Screen:IW_CharacterView</Pieces>
<Pieces>ClassAnim</Pieces>
<Pieces>IW_DoneButton</Pieces>
<Pieces>IW_FacePick</Pieces>
<Pieces>IW_Tinting</Pieces>
<Pieces>IW_GoodPoints</Pieces>
<Pieces>IW_EvilPoints</Pieces>
<Pieces>IW_ReclaimButton</Pieces>
<Pieces>RadiantShardsLabel</Pieces>
<Pieces>EbonShardsLabel</Pieces>
<Pieces>IW_ExpGauge</Pieces>
<Pieces>IW_NextLevel</Pieces>
<Pieces>IW_AltAdv</Pieces>
<Pieces>IW_AltAdvGauge</Pieces>
</Page>
<Listbox item = "IWEI_ItemList">
<ScreenID>EI_ItemList</ScreenID><Font>1</Font>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>30</BottomAnchorOffset>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>10</Width>
<Heading></Heading>
</Columns>
<Columns>
<Width>120</Width>
<Heading>Item Name</Heading>
</Columns>
<Columns>
<Width>30</Width>
<Heading>Level</Heading>
</Columns>
<Columns>
<Width>50</Width>
<Heading>Progress</Heading>
</Columns>
<Columns>
<Width>50</Width>
<Heading>Active</Heading>
</Columns>
</Listbox>
<Button item = "IWEI_ToggleButton"><Font>1</Font>
<ScreenID>EI_ToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>85</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click here to toggle whether the current item will gain experience.</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Toggle Selected</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "IWEI_AllOnButton">
<ScreenID>EI_AllOnButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>228</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>116</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click here to set all items listed to collect experience.</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Activate All</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item = "IWEI_AllOffButton">
<ScreenID>EI_AllOffButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>112</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click here to set all items listed to NOT collect experience.</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Deactivate All</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Page item ="IW_EIPage">
<ScreenID>EIPage</ScreenID> <Font>1</Font>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Evolv</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>IWEI_ItemList</Pieces>
<Pieces>IWEI_ToggleButton</Pieces>
<Pieces>IWEI_AllOnButton</Pieces>
<Pieces>IWEI_AllOffButton</Pieces>
</Page>
<Listbox item = "ACP_ProgressionList">
<ScreenID>ProgressionList</ScreenID> <Font>1</Font>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>300</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>90</Width>
<Heading>Progression</Heading>
</Columns>
<Columns>
<Width>50</Width>
<Heading>Unlocked</Heading>
</Columns>
<Columns>
<Width>100</Width>
<Heading>Next Class</Heading>
</Columns>
<Columns>
<Width>30</Width>
<Heading></Heading>
</Columns>
</Listbox>
<STMLbox item = "ACP_ProgressionInfo">
<ScreenID>ProgressionInfo</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>100</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
</STMLbox>
<VerticalLayoutBox item = "ACP_ProgressionLayout">
<ScreenID>ProgressionTemplateDataListLayout</ScreenID> <Font>1</Font>
<DrawTemplate>WDT_Inner</DrawTemplate>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Spacing>2</Spacing>
<Style_Border>false</Style_Border>
<Style_VScroll>false</Style_VScroll>
<Style_Transparent>true</Style_Transparent>
<Pieces>Listbox:ACP_ProgressionList</Pieces>
<Pieces>STMLbox:ACP_ProgressionInfo</Pieces>
</VerticalLayoutBox>
<Page item ="IW_AltCharProgPage">
<ScreenID>AltCharProgPage</ScreenID><Font>1</Font>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Shrouds</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>VerticalLayoutBox:ACP_ProgressionLayout</Pieces>
</Page>
<Listbox item="IW_AltCurr_PointList">
<ScreenID>AltCurr_PointList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>50</BottomAnchorOffset>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>20</Width>
<Heading></Heading>
</Columns>
<Columns>
<Width>200</Width>
<Heading>Name</Heading>
</Columns>
<Columns>
<Width>50</Width>
<Heading>Quantity</Heading>
</Columns>
</Listbox>
<Button item="IW_AltCurr_CreateItemButton">
<ScreenID>AltCurr_CreateItemButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>124</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click to create hard currency (items) of type highlighted.</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Create</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="IW_AltCurr_ReclaimButton">
<ScreenID>AltCurr_ReclaimButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>116</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click here reclaim points from items of highlighted type.</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Reclaim</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Label item="IW_AltCurr_MaxStackLabel">
<ScreenID>AltCurr_MaxStackLabel</ScreenID>
<Font>3</Font>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>600</CX>
<CY>15</CY>
</Size>
<AlignCenter>false</AlignCenter>
<Location>
<X>10</X>
<Y>380</Y>
</Location>
</Label>
<Page item="IW_AltCurrPage">
<ScreenID>AltCurrPage</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Alt. Currency</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>IW_AltCurr_PointList</Pieces>
<Pieces>IW_AltCurr_CreateItemButton</Pieces>
<Pieces>IW_AltCurr_ReclaimButton</Pieces>
<Pieces>IW_AltCurr_MaxStackLabel</Pieces>`
<Location>
<X>0</X>
<Y>22</Y>
</Location>
<Size>
<CX>388</CX>
<CY>401</CY>
</Size>
</Page>
<TabBox item ="IW_Subwindows">
<ScreenID>IW_Subwindows</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TabBorderTemplate>FT_DefTabBorder</TabBorderTemplate>
<PageBorderTemplate>FT_DefPageBorder</PageBorderTemplate>
<Pages>Page:IW_InvPage</Pages>
<Pages>Page:IW_EIPage</Pages>
<Pages>Page:IW_AltCharProgPage</Pages>
<Pages>Page:IW_AltCurrPage</Pages>
</TabBox>
<Screen item="InventoryWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>100</X>
<Y>50</Y>
</Location>
<Size>
<CX>332</CX>
<CY>220</CY>
</Size>
<Text>Inventory</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Inventory</TooltipReference>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>IW_Subwindows</Pieces>
</Screen>
</XML>